OpenGL.GL

Modules

OpenGL.GL, the core GL library and extensions to it

Functions

glAccum( op , value )
glActiveTexture( texture )
glAlphaFunc( func , ref )
glAreTexturesResident( * args ) -> <class 'ctypes.c_ubyte'>
Allow both Pythonic and C-style calls to glAreTexturesResident
glAreTexturesResident( arrays.GLuintArray( textures) )
or
glAreTexturesResident( int(n), arrays.GLuintArray( textures), arrays.GLuboolean( output) )
or
glAreTexturesResident( int(n), arrays.GLuintArray( textures) )
returns the output arrays.GLubooleanArray
glAttachShader( program , shader )
glBegin( mode )
Begin GL geometry-definition mode, disable automatic error checking
glBeginQuery( target , id )
glBeginTransformFeedback( primitiveMode )
glBindAttribLocation( program , index , name )
glBindBuffer( target , buffer )
glBindBufferBase( target , index , buffer )
glBindBufferRange( target , index , buffer , offset , size )
glBindFragDataLocation( program , color , name )
glBindTexture( target , texture )
glBitmap( width , height , xorig , yorig , xmove , ymove , bitmap )
glBlendColor( red , green , blue , alpha )
glBlendEquationi( buf , mode )
glBlendEquationSeparate( modeRGB , modeAlpha )
glBlendEquationSeparatei( buf , modeRGB , modeAlpha )
glBlendFunc( sfactor , dfactor )
glBlendFunci( buf , src , dst )
glBlendFuncSeparate( sfactorRGB , dfactorRGB , sfactorAlpha , dfactorAlpha )
glBlendFuncSeparatei( buf , srcRGB , dstRGB , srcAlpha , dstAlpha )
glBufferData( target , size , data = None , usage = None )
Copy given data into the currently bound vertex-buffer-data object
target
the symbolic constant indicating which buffer type is intended
size
if provided, the count-in-bytes of the array
data
data-pointer to be used, may be None to initialize without copying over a data-set
usage
hint to the driver as to how to set up access to the buffer
Note: parameter "size" can be omitted, which makes the signature glBufferData( target, data, usage ) instead of: glBufferData( target, size, data, usage )
glBufferSubData( target , offset , size = None , data = None )
Copy subset of data into the currently bound vertex-buffer-data object
target
the symbolic constant indicating which buffer type is intended
offset
offset from beginning of buffer at which to copy bytes
size
the count-in-bytes of the array (if an int/long), if None, calculate size from data, if an array and data is None, use as data (i.e. the parameter can be omitted and calculated)
data
data-pointer to be used, may be None to initialize without copying over a data-set
Note that if size is not an int/long it is considered to be data *iff* data is None
glCallList( list )
glCallLists( lists , * args )
glCallLists( bytes( lists ) or lists[] ) -> None
Restricted version of glCallLists, takes a string or a GLuint compatible array data-type and passes into the base function.
glClampColor( target , clamp )
glClear( mask )
glClearAccum( red , green , blue , alpha )
glClearBufferfi( buffer , drawbuffer , depth , stencil )
glClearBufferfv( buffer , drawbuffer , value )
glClearBufferiv( buffer , drawbuffer , value )
glClearBufferuiv( buffer , drawbuffer , value )
glClearColor( red , green , blue , alpha )
glClearDepth( depth )
glClipPlane( plane , equation )
glColor3b( red , green , blue )
glColor3d( red , green , blue )
glColor3f( red , green , blue )
glColor3i( red , green , blue )
glColor3s( red , green , blue )
glColor3ub( red , green , blue )
glColor3ui( red , green , blue )
glColor3us( red , green , blue )
glColor4b( red , green , blue , alpha )
glColor4d( red , green , blue , alpha )
glColor4f( red , green , blue , alpha )
glColor4i( red , green , blue , alpha )
glColor4s( red , green , blue , alpha )
glColor4ub( red , green , blue , alpha )
glColor4ui( red , green , blue , alpha )
glColor4us( red , green , blue , alpha )
glColorMask( red , green , blue , alpha )
glColorMaski( index , r , g , b , a )
glColorMaterial( face , mode )
glColorPointer( size , type , stride , pointer )
glColorPointeri( pointer )
glColorPointers( pointer )
glColorPointerus( pointer )
glCompileShader( shader )
glCompressedTexImage1D( target , level , internalformat , width , border , data )
glCompressedTexImage2D( target , level , internalformat , width , height , border , data )
glCompressedTexImage3D( target , level , internalformat , width , height , depth , border , data )
glCompressedTexSubImage1D( target , level , xoffset , width , format , data )
glCompressedTexSubImage2D( target , level , xoffset , yoffset , width , height , format , data )
glCompressedTexSubImage3D( target , level , xoffset , yoffset , zoffset , width , height , depth , format , data )
glCopyPixels( x , y , width , height , type )
glCopyTexImage1D( target , level , internalformat , x , y , width , border )
glCopyTexImage2D( target , level , internalformat , x , y , width , height , border )
glCopyTexSubImage1D( target , level , xoffset , x , y , width )
glCopyTexSubImage2D( target , level , xoffset , yoffset , x , y , width , height )
glCopyTexSubImage3D( target , level , xoffset , yoffset , zoffset , x , y , width , height )
glCreateProgram( ) -> <class 'ctypes.c_uint'>
glCreateShader( type ) -> <class 'ctypes.c_uint'>
glCullFace( mode )
glDeleteBuffers( n , buffers )
glDeleteLists( list , range )
glDeleteProgram( program )
glDeleteQueries( n , ids = None )
glDeleteShader( shader )
glDeleteTextures( array )
Delete specified set of textures
glDepthFunc( func )
glDepthMask( flag )
glDepthRange( near , far )
glDetachShader( program , shader )
glDisable( cap )
glDisablei( target , index )
glDrawArrays( mode , first , count )
glDrawArraysInstanced( mode , first , count , instancecount )
glDrawBuffer( mode )
glDrawBuffers( n = None , bufs = None )
glDrawBuffers( bufs ) -> bufs
Wrapper will calculate n from dims of bufs if only one argument is provided...
glDrawElements( mode , count , type , indices )
glDrawElementsInstanced( mode , count , type , indices , instancecount )
glDrawElementsui( mode , indices )
glDrawElementsus( mode , indices )
glDrawPixels( width , height , format , type , pixels )
glDrawPixelsf( format , pixels )
glDrawPixelsi( format , pixels )
glDrawPixelss( format , pixels )
glDrawPixelsui( format , pixels )
glDrawPixelsus( format , pixels )
glDrawRangeElements( mode , start , end , count , type , indices )
glEdgeFlag( flag )
glEdgeFlagPointer( stride , pointer )
glEnable( cap )
glEnablei( target , index )
glEnd( )
Finish GL geometry-definition mode, re-enable automatic error checking
glEndQuery( target )
glEvalCoord2d( u , v )
glEvalCoord2f( u , v )
glEvalMesh1( mode , i1 , i2 )
glEvalMesh2( mode , i1 , i2 , j1 , j2 )
glEvalPoint2( i , j )
glFogCoordd( coord )
glFogCoorddv( coord )
glFogCoordf( coord )
glFogCoordfv( coord )
glFogCoordPointer( type , stride , pointer )
glFogf( pname , param )
glFogfv( pname , params )
glFogi( pname , param )
glFogiv( pname , params )
glFramebufferTexture( target , attachment , texture , level )
glFrontFace( mode )
glFrustum( left , right , bottom , top , zNear , zFar )
glGenBuffers( n , buffers )
glGenLists( range ) -> <class 'ctypes.c_uint'>
glGenQueries( n , ids = None )
Generate n queries, if ids is None, is allocated
returns array of ids
glGenTextures( count , textures = None )
Generate count new texture names
Note: for compatibility with PyOpenGL 2.x and below, a count of 1 will return a single integer, rather than an array of integers.
glGetActiveAttrib( program , index , bufSize , length , size , type , name )
glGetActiveUniform( program , index )
Retrieve the name, size and type of the uniform of the index in the program
glGetAttachedShaders( obj )
Retrieve the attached objects as an array of GLhandle instances
glGetAttribLocation( program , name ) -> <class 'ctypes.c_int'>
Check that name is a string with a null byte at the end of it
glGetBoolean( pname , data )
glGetBooleani_v( target , index , data )
glGetBufferParameteri64v( target , pname , params )
glGetBufferParameteriv( target , pname , params )
glGetBufferPointerv( target , pname , params = None )
Retrieve a ctypes pointer to buffer's data
glGetBufferSubData( target , offset , size , data )
glGetClipPlane( plane , equation )
glGetDouble( pname , data )
glGetError( ) -> <class 'ctypes.c_uint'>
glGetFloat( pname , data )
glGetFragDataLocation( program , name ) -> <class 'ctypes.c_int'>
glGetInteger64i_v( target , index , data )
glGetIntegeri_v( target , index , data )
glGetLightfv( light , pname , params )
glGetLightiv( light , pname , params )
glGetMapdv( target , query , v )
glGetMapfv( target , query , v )
glGetMapiv( target , query , v )
glGetMaterialfv( face , pname , params )
glGetMaterialiv( face , pname , params )
glGetPixelMapfv( map , values )
glGetPixelMapuiv( map , values )
glGetPixelMapusv( map , values )
glGetProgramInfoLog( obj )
Retrieve the shader program's error messages as a Python string
returns string which is '' if no message
glGetProgramiv( program , pname , params = None )
Will automatically allocate params if not provided
glGetQueryiv( target , pname , params )
glGetQueryObjectiv( id , pname , params )
glGetQueryObjectuiv( id , pname , params )
glGetShaderInfoLog( obj )
Retrieve the shader's error messages as a Python string
returns string which is '' if no message
glGetShaderiv( shader , pname , status = None )
Retrieve the integer parameter for the given shader
shader
shader ID to query
pname
parameter name
status
pointer to integer to receive status or None to return the parameter as an integer value
returns integer if status parameter is None status if status parameter is not None
glGetShaderSource( obj )
Retrieve the program/shader's source code as a Python string
returns string which is '' if no source code
glGetString( name ) -> <class 'ctypes.c_char_p'>
glGetString( constant ) -> Current string value
glGetStringi( name , index ) -> <class 'ctypes.c_char_p'>
glGetTexEnvfv( target , pname , params )
glGetTexEnviv( target , pname , params )
glGetTexGendv( coord , pname , params )
glGetTexGenfv( coord , pname , params )
glGetTexGeniv( coord , pname , params )
glGetTexLevelParameterfv( target , level , pname , params )
glGetTexLevelParameteriv( target , level , pname , params )
glGetTexParameterfv( target , pname , params )
glGetTexParameterIiv( target , pname , params )
glGetTexParameterIuiv( target , pname , params )
glGetTexParameteriv( target , pname , params )
glGetTransformFeedbackVarying( program , index , bufSize , length , size , type , name )
glGetUniformfv( program , location , params )
glGetUniformiv( program , location , params )
glGetUniformLocation( program , name ) -> <class 'ctypes.c_int'>
Check that name is a string with a null byte at the end of it
glGetUniformuiv( program , location , params )
glGetVertexAttribdv( index , pname , params )
glGetVertexAttribfv( index , pname , params )
glGetVertexAttribIiv( index , pname , params )
glGetVertexAttribIuiv( index , pname , params )
glGetVertexAttribiv( index , pname , params )
glGetVertexAttribPointerv( index , pname , pointer )
glHint( target , mode )
glIndexd( c )
glIndexf( c )
glIndexi( c )
glIndexMask( mask )
glIndexPointer( type , stride , pointer )
glIndexPointeri( pointer )
glIndexPointers( pointer )
glInterleavedArrays( format , stride , pointer )
glIsBuffer( buffer ) -> <class 'ctypes.c_ubyte'>
glIsEnabled( cap ) -> <class 'ctypes.c_ubyte'>
glIsEnabledi( target , index ) -> <class 'ctypes.c_ubyte'>
glIsList( list ) -> <class 'ctypes.c_ubyte'>
glIsProgram( program ) -> <class 'ctypes.c_ubyte'>
glIsQuery( id ) -> <class 'ctypes.c_ubyte'>
glIsShader( shader ) -> <class 'ctypes.c_ubyte'>
glIsTexture( texture ) -> <class 'ctypes.c_ubyte'>
glLight( light , pname , params )
glLightf( light , pname , param )
glLighti( light , pname , param )
glLightiv( light , pname , params )
glLightModelf( pname , param )
glLightModelfv( pname , params )
glLightModeli( pname , param )
glLightModeliv( pname , params )
glLineStipple( factor , pattern )
glLineWidth( width )
glLinkProgram( program )
glListBase( base )
glLoadName( name )
glLogicOp( opcode )
glMapBuffer( target , access ) -> <class 'ctypes.c_void_p'>
glMapGrid1d( un , u1 , u2 )
glMapGrid1f( un , u1 , u2 )
glMapGrid2d( un , u1 , u2 , vn , v1 , v2 )
glMapGrid2f( un , u1 , u2 , vn , v1 , v2 )
glMaterialf( face , pname , param )
glMaterialfv( face , pname , params )
glMateriali( face , pname , param )
glMaterialiv( face , pname , params )
glMatrixMode( mode )
glMultiDrawArrays( mode , first , count , drawcount )
glMultiDrawElements( mode , count , type , indices , drawcount )
glMultiTexCoord1d( target , s )
glMultiTexCoord1dv( target , v )
glMultiTexCoord1f( target , s )
glMultiTexCoord1fv( target , v )
glMultiTexCoord1i( target , s )
glMultiTexCoord1iv( target , v )
glMultiTexCoord1s( target , s )
glMultiTexCoord1sv( target , v )
glMultiTexCoord2d( target , s , t )
glMultiTexCoord2dv( target , v )
glMultiTexCoord2f( target , s , t )
glMultiTexCoord2fv( target , v )
glMultiTexCoord2i( target , s , t )
glMultiTexCoord2iv( target , v )
glMultiTexCoord2s( target , s , t )
glMultiTexCoord2sv( target , v )
glMultiTexCoord3d( target , s , t , r )
glMultiTexCoord3dv( target , v )
glMultiTexCoord3f( target , s , t , r )
glMultiTexCoord3fv( target , v )
glMultiTexCoord3i( target , s , t , r )
glMultiTexCoord3iv( target , v )
glMultiTexCoord3s( target , s , t , r )
glMultiTexCoord3sv( target , v )
glMultiTexCoord4d( target , s , t , r , q )
glMultiTexCoord4dv( target , v )
glMultiTexCoord4f( target , s , t , r , q )
glMultiTexCoord4fv( target , v )
glMultiTexCoord4i( target , s , t , r , q )
glMultiTexCoord4iv( target , v )
glMultiTexCoord4s( target , s , t , r , q )
glMultiTexCoord4sv( target , v )
glNewList( list , mode )
glNormal( nx , ny , nz )
glNormal3b( nx , ny , nz )
glNormal3f( nx , ny , nz )
glNormal3i( nx , ny , nz )
glNormal3s( nx , ny , nz )
glNormalPointer( type , stride , pointer )
glNormalPointeri( pointer )
glNormalPointers( pointer )
glOrtho( left , right , bottom , top , zNear , zFar )
glPassThrough( token )
glPixelMapfv( map , mapsize , values )
glPixelMapuiv( map , mapsize , values )
glPixelMapusv( map , mapsize , values )
glPixelStoref( pname , param )
glPixelStorei( pname , param )
glPixelTransferf( pname , param )
glPixelTransferi( pname , param )
glPixelZoom( xfactor , yfactor )
glPointParameterf( pname , param )
glPointParameterfv( pname , params )
glPointParameteri( pname , param )
glPointParameteriv( pname , params )
glPointSize( size )
glPolygonMode( face , mode )
glPolygonOffset( factor , units )
glPrioritizeTextures( n , textures , priorities )
glPushAttrib( mask )
glPushName( name )
glRasterPos2d( x , y )
glRasterPos2f( x , y )
glRasterPos2i( x , y )
glRasterPos2s( x , y )
glRasterPos3d( x , y , z )
glRasterPos3f( x , y , z )
glRasterPos3i( x , y , z )
glRasterPos3s( x , y , z )
glRasterPos4d( x , y , z , w )
glRasterPos4f( x , y , z , w )
glRasterPos4i( x , y , z , w )
glRasterPos4s( x , y , z , w )
glReadBuffer( mode )
glRectd( x1 , y1 , x2 , y2 )
glRectdv( v1 , v2 )
glRectf( x1 , y1 , x2 , y2 )
glRectfv( v1 , v2 )
glRecti( x1 , y1 , x2 , y2 )
glRectiv( v1 , v2 )
glRects( x1 , y1 , x2 , y2 )
glRectsv( v1 , v2 )
glRotate( angle , x , y , z )
glRotatef( angle , x , y , z )
glSampleCoverage( value , invert )
glScale( x , y , z )
glScalef( x , y , z )
glScissor( x , y , width , height )
glSecondaryColor3b( red , green , blue )
glSecondaryColor3d( red , green , blue )
glSecondaryColor3f( red , green , blue )
glSecondaryColor3i( red , green , blue )
glSecondaryColor3s( red , green , blue )
glSecondaryColor3ub( red , green , blue )
glSecondaryColor3ui( red , green , blue )
glSecondaryColor3us( red , green , blue )
glSecondaryColorPointer( size , type , stride , pointer )
glShadeModel( mode )
glStencilFunc( func , ref , mask )
glStencilFuncSeparate( face , func , ref , mask )
glStencilMaskSeparate( face , mask )
glStencilOp( fail , zfail , zpass )
glStencilOpSeparate( face , sfail , dpfail , dppass )
glTexBuffer( target , internalformat , buffer )
glTexCoord( s , t )
glTexCoord2f( s , t )
glTexCoord2i( s , t )
glTexCoord2s( s , t )
glTexCoord3d( s , t , r )
glTexCoord3f( s , t , r )
glTexCoord3i( s , t , r )
glTexCoord3s( s , t , r )
glTexCoord4d( s , t , r , q )
glTexCoord4f( s , t , r , q )
glTexCoord4i( s , t , r , q )
glTexCoord4s( s , t , r , q )
glTexCoordPointer( size , type , stride , pointer )
glTexEnvf( target , pname , param )
glTexEnvfv( target , pname , params )
glTexEnvi( target , pname , param )
glTexEnviv( target , pname , params )
glTexGend( coord , pname , param )
glTexGendv( coord , pname , params )
glTexGenf( coord , pname , param )
glTexGenfv( coord , pname , params )
glTexGeni( coord , pname , param )
glTexGeniv( coord , pname , params )
glTexImage1D( target , level , internalformat , width , border , format , type , pixels )
glTexImage1Df( target , level , internalformat , border , format , pixels )
glTexImage1Di( target , level , internalformat , border , format , pixels )
glTexImage1Ds( target , level , internalformat , border , format , pixels )
glTexImage1Dui( target , level , internalformat , border , format , pixels )
glTexImage1Dus( target , level , internalformat , border , format , pixels )
glTexImage2D( target , level , internalformat , width , height , border , format , type , pixels )
glTexImage2Df( target , level , internalformat , border , format , pixels )
glTexImage2Di( target , level , internalformat , border , format , pixels )
glTexImage2Ds( target , level , internalformat , border , format , pixels )
glTexImage2Dui( target , level , internalformat , border , format , pixels )
glTexImage2Dus( target , level , internalformat , border , format , pixels )
glTexImage3D( target , level , internalformat , width , height , depth , border , format , type , pixels )
glTexImage3Df( target , level , internalformat , border , format , pixels )
glTexImage3Di( target , level , internalformat , border , format , pixels )
glTexImage3Ds( target , level , internalformat , border , format , pixels )
glTexImage3Dui( target , level , internalformat , border , format , pixels )
glTexImage3Dus( target , level , internalformat , border , format , pixels )
glTexParameterf( target , pname , param )
glTexParameterfv( target , pname , params )
glTexParameteri( target , pname , param )
glTexParameterIiv( target , pname , params )
glTexParameterIuiv( target , pname , params )
glTexParameteriv( target , pname , params )
glTexSubImage1D( target , level , xoffset , width , format , type , pixels )
glTexSubImage1Df( target , level , xoffset , format , pixels )
glTexSubImage1Di( target , level , xoffset , format , pixels )
glTexSubImage1Ds( target , level , xoffset , format , pixels )
glTexSubImage1Dui( target , level , xoffset , format , pixels )
glTexSubImage1Dus( target , level , xoffset , format , pixels )
glTexSubImage2D( target , level , xoffset , yoffset , width , height , format , type , pixels )
glTexSubImage2Df( target , level , xoffset , yoffset , format , pixels )
glTexSubImage2Di( target , level , xoffset , yoffset , format , pixels )
glTexSubImage2Ds( target , level , xoffset , yoffset , format , pixels )
glTexSubImage2Dui( target , level , xoffset , yoffset , format , pixels )
glTexSubImage2Dus( target , level , xoffset , yoffset , format , pixels )
glTexSubImage3D( target , level , xoffset , yoffset , zoffset , width , height , depth , format , type , pixels )
glTexSubImage3Df( target , level , xoffset , yoffset , zoffset , format , pixels )
glTexSubImage3Di( target , level , xoffset , yoffset , zoffset , format , pixels )
glTexSubImage3Ds( target , level , xoffset , yoffset , zoffset , format , pixels )
glTexSubImage3Dui( target , level , xoffset , yoffset , zoffset , format , pixels )
glTexSubImage3Dus( target , level , xoffset , yoffset , zoffset , format , pixels )
glTransformFeedbackVaryings( program , count , varyings , bufferMode )
glTranslate( x , y , z )
glTranslatef( x , y , z )
glUniform1f( location , v0 )
glUniform1fv( location , count , value )
glUniform1i( location , v0 )
glUniform1iv( location , count , value )
glUniform1ui( location , v0 )
glUniform1uiv( location , count , value )
glUniform2f( location , v0 , v1 )
glUniform2fv( location , count , value )
glUniform2i( location , v0 , v1 )
glUniform2iv( location , count , value )
glUniform2ui( location , v0 , v1 )
glUniform2uiv( location , count , value )
glUniform3f( location , v0 , v1 , v2 )
glUniform3fv( location , count , value )
glUniform3i( location , v0 , v1 , v2 )
glUniform3iv( location , count , value )
glUniform3ui( location , v0 , v1 , v2 )
glUniform3uiv( location , count , value )
glUniform4f( location , v0 , v1 , v2 , v3 )
glUniform4fv( location , count , value )
glUniform4i( location , v0 , v1 , v2 , v3 )
glUniform4iv( location , count , value )
glUniform4ui( location , v0 , v1 , v2 , v3 )
glUniform4uiv( location , count , value )
glUniformMatrix2fv( location , count , transpose , value )
glUniformMatrix2x3fv( location , count , transpose , value )
glUniformMatrix2x4fv( location , count , transpose , value )
glUniformMatrix3fv( location , count , transpose , value )
glUniformMatrix3x2fv( location , count , transpose , value )
glUniformMatrix3x4fv( location , count , transpose , value )
glUniformMatrix4fv( location , count , transpose , value )
glUniformMatrix4x2fv( location , count , transpose , value )
glUniformMatrix4x3fv( location , count , transpose , value )
glUnmapBuffer( target ) -> <class 'ctypes.c_ubyte'>
glUseProgram( program )
glValidateProgram( program )
glVertex2d( x , y )
glVertex2f( x , y )
glVertex2i( x , y )
glVertex2s( x , y )
glVertex3d( x , y , z )
glVertex3f( x , y , z )
glVertex3i( x , y , z )
glVertex3s( x , y , z )
glVertex4d( x , y , z , w )
glVertex4f( x , y , z , w )
glVertex4i( x , y , z , w )
glVertex4s( x , y , z , w )
glVertexAttrib1d( index , x )
glVertexAttrib1dv( index , v )
glVertexAttrib1f( index , x )
glVertexAttrib1fv( index , v )
glVertexAttrib1s( index , x )
glVertexAttrib1sv( index , v )
glVertexAttrib2d( index , x , y )
glVertexAttrib2dv( index , v )
glVertexAttrib2f( index , x , y )
glVertexAttrib2fv( index , v )
glVertexAttrib2s( index , x , y )
glVertexAttrib2sv( index , v )
glVertexAttrib3d( index , x , y , z )
glVertexAttrib3dv( index , v )
glVertexAttrib3f( index , x , y , z )
glVertexAttrib3fv( index , v )
glVertexAttrib3s( index , x , y , z )
glVertexAttrib3sv( index , v )
glVertexAttrib4bv( index , v )
glVertexAttrib4d( index , x , y , z , w )
glVertexAttrib4dv( index , v )
glVertexAttrib4f( index , x , y , z , w )
glVertexAttrib4fv( index , v )
glVertexAttrib4iv( index , v )
glVertexAttrib4Nbv( index , v )
glVertexAttrib4Niv( index , v )
glVertexAttrib4Nsv( index , v )
glVertexAttrib4Nub( index , x , y , z , w )
glVertexAttrib4Nubv( index , v )
glVertexAttrib4Nuiv( index , v )
glVertexAttrib4Nusv( index , v )
glVertexAttrib4s( index , x , y , z , w )
glVertexAttrib4sv( index , v )
glVertexAttrib4ubv( index , v )
glVertexAttrib4uiv( index , v )
glVertexAttrib4usv( index , v )
glVertexAttribDivisor( index , divisor )
glVertexAttribI1i( index , x )
glVertexAttribI1iv( index , v )
glVertexAttribI1ui( index , x )
glVertexAttribI1uiv( index , v )
glVertexAttribI2i( index , x , y )
glVertexAttribI2iv( index , v )
glVertexAttribI2ui( index , x , y )
glVertexAttribI2uiv( index , v )
glVertexAttribI3i( index , x , y , z )
glVertexAttribI3iv( index , v )
glVertexAttribI3ui( index , x , y , z )
glVertexAttribI3uiv( index , v )
glVertexAttribI4bv( index , v )
glVertexAttribI4i( index , x , y , z , w )
glVertexAttribI4iv( index , v )
glVertexAttribI4sv( index , v )
glVertexAttribI4ubv( index , v )
glVertexAttribI4ui( index , x , y , z , w )
glVertexAttribI4uiv( index , v )
glVertexAttribI4usv( index , v )
glVertexAttribIPointer( index , size , type , stride , pointer )
glVertexAttribPointer( index , size , type , normalized , stride , pointer )
Set an attribute pointer for a given shader (index)
index
the index of the generic vertex to bind, see glGetAttribLocation for retrieval of the value, note that index is a global variable, not per-shader
size
number of basic elements per record, 1,2,3, or 4
type
enum constant for data-type
normalized
whether to perform int to float normalization on integer-type values
stride
stride in machine units (bytes) between consecutive records, normally used to create "interleaved" arrays
pointer
data-pointer which provides the data-values, normally a vertex-buffer-object or offset into the same.
This implementation stores a copy of the data-pointer in the contextdata structure in order to prevent null- reference errors in the renderer.
glVertexPointer( size , type , stride , pointer )
glVertexPointeri( pointer )
glVertexPointers( pointer )
glViewport( x , y , width , height )
glWindowPos2d( x , y )
glWindowPos2f( x , y )
glWindowPos2i( x , y )
glWindowPos2s( x , y )
glWindowPos3d( x , y , z )
glWindowPos3f( x , y , z )
glWindowPos3i( x , y , z )
glWindowPos3s( x , y , z )

Constants

GL_2_BYTES (5127)
GL_2D (1536)
GL_3_BYTES (5128)
GL_3D (1537)
GL_3D_COLOR (1538)
GL_3D_COLOR_TEXTURE (1539)
GL_4_BYTES (5129)
GL_4D_COLOR_TEXTURE (1540)
GL_ACCUM (256)
GL_ACCUM_ALPHA_BITS (3419)
GL_ACCUM_BLUE_BITS (3418)
GL_ACCUM_BUFFER_BIT (512)
GL_ACCUM_CLEAR_VALUE (2944)
GL_ACCUM_GREEN_BITS (3417)
GL_ACCUM_RED_BITS (3416)
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH (35722)
GL_ACTIVE_ATTRIBUTES (35721)
GL_ACTIVE_TEXTURE (34016)
GL_ACTIVE_UNIFORM_MAX_LENGTH (35719)
GL_ACTIVE_UNIFORMS (35718)
GL_ADD (260)
GL_ADD_SIGNED (34164)
GL_ALIASED_LINE_WIDTH_RANGE (33902)
GL_ALIASED_POINT_SIZE_RANGE (33901)
GL_ALL_ATTRIB_BITS (4294967295)
GL_ALPHA (6406)
GL_ALPHA12 (32829)
GL_ALPHA16 (32830)
GL_ALPHA4 (32827)
GL_ALPHA8 (32828)
GL_ALPHA_BIAS (3357)
GL_ALPHA_BITS (3413)
GL_ALPHA_INTEGER (36247)
GL_ALPHA_SCALE (3356)
GL_ALPHA_TEST (3008)
GL_ALPHA_TEST_FUNC (3009)
GL_ALPHA_TEST_REF (3010)
GL_ALWAYS (519)
GL_AMBIENT (4608)
GL_AMBIENT_AND_DIFFUSE (5634)
GL_AND (5377)
GL_AND_INVERTED (5380)
GL_AND_REVERSE (5378)
GL_ARRAY_BUFFER (34962)
GL_ARRAY_BUFFER_BINDING (34964)
GL_ATTACHED_SHADERS (35717)
GL_ATTRIB_STACK_DEPTH (2992)
GL_AUTO_NORMAL (3456)
GL_AUX0 (1033)
GL_AUX1 (1034)
GL_AUX2 (1035)
GL_AUX3 (1036)
GL_AUX_BUFFERS (3072)
GL_BACK (1029)
GL_BACK_LEFT (1026)
GL_BACK_RIGHT (1027)
GL_BGR (32992)
GL_BGR_INTEGER (36250)
GL_BGRA (32993)
GL_BGRA_INTEGER (36251)
GL_BITMAP (6656)
GL_BITMAP_TOKEN (1796)
GL_BLEND (3042)
GL_BLEND_DST (3040)
GL_BLEND_DST_ALPHA (32970)
GL_BLEND_DST_RGB (32968)
GL_BLEND_EQUATION_ALPHA (34877)
GL_BLEND_EQUATION_RGB (32777)
GL_BLEND_SRC (3041)
GL_BLEND_SRC_ALPHA (32971)
GL_BLEND_SRC_RGB (32969)
GL_BLUE (6405)
GL_BLUE_BIAS (3355)
GL_BLUE_BITS (3412)
GL_BLUE_INTEGER (36246)
GL_BLUE_SCALE (3354)
GL_BOOL (35670)
GL_BOOL_VEC2 (35671)
GL_BOOL_VEC3 (35672)
GL_BOOL_VEC4 (35673)
GL_BUFFER_ACCESS (35003)
GL_BUFFER_ACCESS_FLAGS (37151)
GL_BUFFER_MAP_LENGTH (37152)
GL_BUFFER_MAP_OFFSET (37153)
GL_BUFFER_MAP_POINTER (35005)
GL_BUFFER_MAPPED (35004)
GL_BUFFER_SIZE (34660)
GL_BUFFER_USAGE (34661)
GL_C3F_V3F (10788)
GL_C4F_N3F_V3F (10790)
GL_C4UB_V2F (10786)
GL_C4UB_V3F (10787)
GL_CLAMP (10496)
GL_CLAMP_FRAGMENT_COLOR (35099)
GL_CLAMP_READ_COLOR (35100)
GL_CLAMP_TO_BORDER (33069)
GL_CLAMP_TO_EDGE (33071)
GL_CLAMP_VERTEX_COLOR (35098)
GL_CLEAR (5376)
GL_CLIENT_ACTIVE_TEXTURE (34017)
GL_CLIENT_ALL_ATTRIB_BITS (4294967295)
GL_CLIENT_ATTRIB_STACK_DEPTH (2993)
GL_CLIENT_PIXEL_STORE_BIT (1)
GL_CLIENT_VERTEX_ARRAY_BIT (2)
GL_CLIP_DISTANCE0 (12288)
GL_CLIP_DISTANCE1 (12289)
GL_CLIP_DISTANCE2 (12290)
GL_CLIP_DISTANCE3 (12291)
GL_CLIP_DISTANCE4 (12292)
GL_CLIP_DISTANCE5 (12293)
GL_CLIP_DISTANCE6 (12294)
GL_CLIP_DISTANCE7 (12295)
GL_CLIP_PLANE0 (12288)
GL_CLIP_PLANE1 (12289)
GL_CLIP_PLANE2 (12290)
GL_CLIP_PLANE3 (12291)
GL_CLIP_PLANE4 (12292)
GL_CLIP_PLANE5 (12293)
GL_COEFF (2560)
GL_COLOR (6144)
GL_COLOR_ARRAY (32886)
GL_COLOR_ARRAY_BUFFER_BINDING (34968)
GL_COLOR_ARRAY_POINTER (32912)
GL_COLOR_ARRAY_SIZE (32897)
GL_COLOR_ARRAY_STRIDE (32899)
GL_COLOR_ARRAY_TYPE (32898)
GL_COLOR_BUFFER_BIT (16384)
GL_COLOR_CLEAR_VALUE (3106)
GL_COLOR_INDEX (6400)
GL_COLOR_INDEXES (5635)
GL_COLOR_LOGIC_OP (3058)
GL_COLOR_MATERIAL (2903)
GL_COLOR_MATERIAL_FACE (2901)
GL_COLOR_MATERIAL_PARAMETER (2902)
GL_COLOR_SUM (33880)
GL_COLOR_WRITEMASK (3107)
GL_COMBINE (34160)
GL_COMBINE_ALPHA (34162)
GL_COMBINE_RGB (34161)
GL_COMPARE_R_TO_TEXTURE (34894)
GL_COMPARE_REF_TO_TEXTURE (34894)
GL_COMPILE (4864)
GL_COMPILE_AND_EXECUTE (4865)
GL_COMPILE_STATUS (35713)
GL_COMPRESSED_ALPHA (34025)
GL_COMPRESSED_INTENSITY (34028)
GL_COMPRESSED_LUMINANCE (34026)
GL_COMPRESSED_LUMINANCE_ALPHA (34027)
GL_COMPRESSED_RED (33317)
GL_COMPRESSED_RED_RGTC1 (36283)
GL_COMPRESSED_RG (33318)
GL_COMPRESSED_RG_RGTC2 (36285)
GL_COMPRESSED_RGB (34029)
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (36494)
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (36495)
GL_COMPRESSED_RGBA (34030)
GL_COMPRESSED_RGBA_BPTC_UNORM (36492)
GL_COMPRESSED_SIGNED_RED_RGTC1 (36284)
GL_COMPRESSED_SIGNED_RG_RGTC2 (36286)
GL_COMPRESSED_SLUMINANCE (35914)
GL_COMPRESSED_SLUMINANCE_ALPHA (35915)
GL_COMPRESSED_SRGB (35912)
GL_COMPRESSED_SRGB_ALPHA (35913)
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (36493)
GL_COMPRESSED_TEXTURE_FORMATS (34467)
GL_CONSTANT (34166)
GL_CONSTANT_ALPHA (32771)
GL_CONSTANT_ATTENUATION (4615)
GL_CONSTANT_COLOR (32769)
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT (2)
GL_CONTEXT_CORE_PROFILE_BIT (1)
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (1)
GL_CONTEXT_FLAGS (33310)
GL_CONTEXT_PROFILE_MASK (37158)
GL_COORD_REPLACE (34914)
GL_COPY (5379)
GL_COPY_INVERTED (5388)
GL_COPY_PIXEL_TOKEN (1798)
GL_CULL_FACE (2884)
GL_CULL_FACE_MODE (2885)
GL_CURRENT_BIT (1)
GL_CURRENT_COLOR (2816)
GL_CURRENT_FOG_COORD (33875)
GL_CURRENT_FOG_COORDINATE (33875)
GL_CURRENT_INDEX (2817)
GL_CURRENT_NORMAL (2818)
GL_CURRENT_PROGRAM (35725)
GL_CURRENT_QUERY (34917)
GL_CURRENT_RASTER_COLOR (2820)
GL_CURRENT_RASTER_DISTANCE (2825)
GL_CURRENT_RASTER_INDEX (2821)
GL_CURRENT_RASTER_POSITION (2823)
GL_CURRENT_RASTER_POSITION_VALID (2824)
GL_CURRENT_RASTER_SECONDARY_COLOR (33887)
GL_CURRENT_RASTER_TEXTURE_COORDS (2822)
GL_CURRENT_SECONDARY_COLOR (33881)
GL_CURRENT_TEXTURE_COORDS (2819)
GL_CURRENT_VERTEX_ATTRIB (34342)
GL_DECAL (8449)
GL_DECR (7683)
GL_DECR_WRAP (34056)
GL_DELETE_STATUS (35712)
GL_DEPTH (6145)
GL_DEPTH32F_STENCIL8 (36013)
GL_DEPTH_BIAS (3359)
GL_DEPTH_BITS (3414)
GL_DEPTH_BUFFER_BIT (256)
GL_DEPTH_CLAMP (34383)
GL_DEPTH_CLEAR_VALUE (2931)
GL_DEPTH_COMPONENT (6402)
GL_DEPTH_COMPONENT16 (33189)
GL_DEPTH_COMPONENT24 (33190)
GL_DEPTH_COMPONENT32 (33191)
GL_DEPTH_COMPONENT32F (36012)
GL_DEPTH_FUNC (2932)
GL_DEPTH_SCALE (3358)
GL_DEPTH_TEST (2929)
GL_DEPTH_TEXTURE_MODE (34891)
GL_DEPTH_WRITEMASK (2930)
GL_DIFFUSE (4609)
GL_DITHER (3024)
GL_DOMAIN (2562)
GL_DONT_CARE (4352)
GL_DOT3_RGB (34478)
GL_DOT3_RGBA (34479)
GL_DOUBLEBUFFER (3122)
GL_DRAW_BUFFER (3073)
GL_DRAW_BUFFER0 (34853)
GL_DRAW_BUFFER1 (34854)
GL_DRAW_BUFFER10 (34863)
GL_DRAW_BUFFER11 (34864)
GL_DRAW_BUFFER12 (34865)
GL_DRAW_BUFFER13 (34866)
GL_DRAW_BUFFER14 (34867)
GL_DRAW_BUFFER15 (34868)
GL_DRAW_BUFFER2 (34855)
GL_DRAW_BUFFER3 (34856)
GL_DRAW_BUFFER4 (34857)
GL_DRAW_BUFFER5 (34858)
GL_DRAW_BUFFER6 (34859)
GL_DRAW_BUFFER7 (34860)
GL_DRAW_BUFFER8 (34861)
GL_DRAW_BUFFER9 (34862)
GL_DRAW_PIXEL_TOKEN (1797)
GL_DST_ALPHA (772)
GL_DST_COLOR (774)
GL_DYNAMIC_COPY (35050)
GL_DYNAMIC_DRAW (35048)
GL_DYNAMIC_READ (35049)
GL_EDGE_FLAG (2883)
GL_EDGE_FLAG_ARRAY (32889)
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING (34971)
GL_EDGE_FLAG_ARRAY_POINTER (32915)
GL_EDGE_FLAG_ARRAY_STRIDE (32908)
GL_ELEMENT_ARRAY_BUFFER (34963)
GL_ELEMENT_ARRAY_BUFFER_BINDING (34965)
GL_EMISSION (5632)
GL_ENABLE_BIT (8192)
GL_EQUIV (5385)
GL_EVAL_BIT (65536)
GL_EXP (2048)
GL_EXP2 (2049)
GL_EXTENSIONS (7939)
GL_EYE_LINEAR (9216)
GL_EYE_PLANE (9474)
GL_FASTEST (4353)
GL_FEEDBACK (7169)
GL_FEEDBACK_BUFFER_POINTER (3568)
GL_FEEDBACK_BUFFER_SIZE (3569)
GL_FEEDBACK_BUFFER_TYPE (3570)
GL_FILL (6914)
GL_FIXED_ONLY (35101)
GL_FLAT (7424)
GL_FLOAT_32_UNSIGNED_INT_24_8_REV (36269)
GL_FLOAT_MAT2 (35674)
GL_FLOAT_MAT2x3 (35685)
GL_FLOAT_MAT2x4 (35686)
GL_FLOAT_MAT3 (35675)
GL_FLOAT_MAT3x2 (35687)
GL_FLOAT_MAT3x4 (35688)
GL_FLOAT_MAT4 (35676)
GL_FLOAT_MAT4x2 (35689)
GL_FLOAT_MAT4x3 (35690)
GL_FLOAT_VEC2 (35664)
GL_FLOAT_VEC3 (35665)
GL_FLOAT_VEC4 (35666)
GL_FOG (2912)
GL_FOG_BIT (128)
GL_FOG_COLOR (2918)
GL_FOG_COORD (33873)
GL_FOG_COORD_ARRAY (33879)
GL_FOG_COORD_ARRAY_BUFFER_BINDING (34973)
GL_FOG_COORD_ARRAY_POINTER (33878)
GL_FOG_COORD_ARRAY_STRIDE (33877)
GL_FOG_COORD_ARRAY_TYPE (33876)
GL_FOG_COORD_SRC (33872)
GL_FOG_COORDINATE (33873)
GL_FOG_COORDINATE_ARRAY (33879)
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING (34973)
GL_FOG_COORDINATE_ARRAY_POINTER (33878)
GL_FOG_COORDINATE_ARRAY_STRIDE (33877)
GL_FOG_COORDINATE_ARRAY_TYPE (33876)
GL_FOG_COORDINATE_SOURCE (33872)
GL_FOG_DENSITY (2914)
GL_FOG_END (2916)
GL_FOG_HINT (3156)
GL_FOG_INDEX (2913)
GL_FOG_MODE (2917)
GL_FOG_START (2915)
GL_FRAGMENT_DEPTH (33874)
GL_FRAGMENT_SHADER (35632)
GL_FRAGMENT_SHADER_DERIVATIVE_HINT (35723)
GL_FRAMEBUFFER_ATTACHMENT_LAYERED (36263)
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (36264)
GL_FRAMEBUFFER_SRGB (36281)
GL_FRONT (1028)
GL_FRONT_AND_BACK (1032)
GL_FRONT_FACE (2886)
GL_FRONT_LEFT (1024)
GL_FRONT_RIGHT (1025)
GL_FUNC_ADD (32774)
GL_FUNC_REVERSE_SUBTRACT (32779)
GL_FUNC_SUBTRACT (32778)
GL_GENERATE_MIPMAP (33169)
GL_GENERATE_MIPMAP_HINT (33170)
GL_GEOMETRY_INPUT_TYPE (35095)
GL_GEOMETRY_OUTPUT_TYPE (35096)
GL_GEOMETRY_SHADER (36313)
GL_GEOMETRY_VERTICES_OUT (35094)
GL_GEQUAL (518)
GL_GREATER (516)
GL_GREEN (6404)
GL_GREEN_BIAS (3353)
GL_GREEN_BITS (3411)
GL_GREEN_INTEGER (36245)
GL_GREEN_SCALE (3352)
GL_HALF_FLOAT (5131)
GL_HINT_BIT (32768)
GL_INCR (7682)
GL_INCR_WRAP (34055)
GL_INDEX_ARRAY (32887)
GL_INDEX_ARRAY_BUFFER_BINDING (34969)
GL_INDEX_ARRAY_POINTER (32913)
GL_INDEX_ARRAY_STRIDE (32902)
GL_INDEX_ARRAY_TYPE (32901)
GL_INDEX_BITS (3409)
GL_INDEX_CLEAR_VALUE (3104)
GL_INDEX_LOGIC_OP (3057)
GL_INDEX_MODE (3120)
GL_INDEX_OFFSET (3347)
GL_INDEX_SHIFT (3346)
GL_INDEX_WRITEMASK (3105)
GL_INT_SAMPLER_1D (36297)
GL_INT_SAMPLER_1D_ARRAY (36302)
GL_INT_SAMPLER_2D (36298)
GL_INT_SAMPLER_2D_ARRAY (36303)
GL_INT_SAMPLER_2D_RECT (36301)
GL_INT_SAMPLER_3D (36299)
GL_INT_SAMPLER_BUFFER (36304)
GL_INT_SAMPLER_CUBE (36300)
GL_INT_SAMPLER_CUBE_MAP_ARRAY (36878)
GL_INT_VEC2 (35667)
GL_INT_VEC3 (35668)
GL_INT_VEC4 (35669)
GL_INTENSITY (32841)
GL_INTENSITY12 (32844)
GL_INTENSITY16 (32845)
GL_INTENSITY4 (32842)
GL_INTENSITY8 (32843)
GL_INTERLEAVED_ATTRIBS (35980)
GL_INTERPOLATE (34165)
GL_INVALID_ENUM (1280)
GL_INVALID_OPERATION (1282)
GL_INVALID_VALUE (1281)
GL_INVERT (5386)
GL_KEEP (7680)
GL_LEFT (1030)
GL_LEQUAL (515)
GL_LESS (513)
GL_LIGHT0 (16384)
GL_LIGHT1 (16385)
GL_LIGHT2 (16386)
GL_LIGHT3 (16387)
GL_LIGHT4 (16388)
GL_LIGHT5 (16389)
GL_LIGHT6 (16390)
GL_LIGHT7 (16391)
GL_LIGHT_MODEL_AMBIENT (2899)
GL_LIGHT_MODEL_COLOR_CONTROL (33272)
GL_LIGHT_MODEL_LOCAL_VIEWER (2897)
GL_LIGHT_MODEL_TWO_SIDE (2898)
GL_LIGHTING (2896)
GL_LIGHTING_BIT (64)
GL_LINE (6913)
GL_LINE_BIT (4)
GL_LINE_LOOP (2)
GL_LINE_RESET_TOKEN (1799)
GL_LINE_SMOOTH (2848)
GL_LINE_SMOOTH_HINT (3154)
GL_LINE_STIPPLE (2852)
GL_LINE_STIPPLE_PATTERN (2853)
GL_LINE_STIPPLE_REPEAT (2854)
GL_LINE_STRIP (3)
GL_LINE_STRIP_ADJACENCY (11)
GL_LINE_TOKEN (1794)
GL_LINE_WIDTH (2849)
GL_SMOOTH_LINE_WIDTH_GRANULARITY (2851)
GL_SMOOTH_LINE_WIDTH_RANGE (2850)
GL_LINEAR (9729)
GL_LINEAR_ATTENUATION (4616)
GL_LINEAR_MIPMAP_LINEAR (9987)
GL_LINEAR_MIPMAP_NEAREST (9985)
GL_LINES (1)
GL_LINES_ADJACENCY (10)
GL_LINK_STATUS (35714)
GL_LIST_BASE (2866)
GL_LIST_BIT (131072)
GL_LIST_INDEX (2867)
GL_LIST_MODE (2864)
GL_LOAD (257)
GL_LOGIC_OP (3057)
GL_LOGIC_OP_MODE (3056)
GL_LOWER_LEFT (36001)
GL_LUMINANCE (6409)
GL_LUMINANCE12 (32833)
GL_LUMINANCE12_ALPHA12 (32839)
GL_LUMINANCE12_ALPHA4 (32838)
GL_LUMINANCE16 (32834)
GL_LUMINANCE16_ALPHA16 (32840)
GL_LUMINANCE4 (32831)
GL_LUMINANCE4_ALPHA4 (32835)
GL_LUMINANCE6_ALPHA2 (32836)
GL_LUMINANCE8 (32832)
GL_LUMINANCE8_ALPHA8 (32837)
GL_LUMINANCE_ALPHA (6410)
GL_MAJOR_VERSION (33307)
GL_MAP1_COLOR_4 (3472)
GL_MAP1_GRID_DOMAIN (3536)
GL_MAP1_GRID_SEGMENTS (3537)
GL_MAP1_INDEX (3473)
GL_MAP1_NORMAL (3474)
GL_MAP1_TEXTURE_COORD_1 (3475)
GL_MAP1_TEXTURE_COORD_2 (3476)
GL_MAP1_TEXTURE_COORD_3 (3477)
GL_MAP1_TEXTURE_COORD_4 (3478)
GL_MAP1_VERTEX_3 (3479)
GL_MAP1_VERTEX_4 (3480)
GL_MAP2_COLOR_4 (3504)
GL_MAP2_GRID_DOMAIN (3538)
GL_MAP2_GRID_SEGMENTS (3539)
GL_MAP2_INDEX (3505)
GL_MAP2_NORMAL (3506)
GL_MAP2_TEXTURE_COORD_1 (3507)
GL_MAP2_TEXTURE_COORD_2 (3508)
GL_MAP2_TEXTURE_COORD_3 (3509)
GL_MAP2_TEXTURE_COORD_4 (3510)
GL_MAP2_VERTEX_3 (3511)
GL_MAP2_VERTEX_4 (3512)
GL_MAP_COLOR (3344)
GL_MAP_STENCIL (3345)
GL_MATRIX_MODE (2976)
GL_MAX (32776)
GL_MAX_3D_TEXTURE_SIZE (32883)
GL_MAX_ARRAY_TEXTURE_LAYERS (35071)
GL_MAX_ATTRIB_STACK_DEPTH (3381)
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH (3387)
GL_MAX_CLIP_DISTANCES (3378)
GL_MAX_CLIP_PLANES (3378)
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (35661)
GL_MAX_CUBE_MAP_TEXTURE_SIZE (34076)
GL_MAX_DRAW_BUFFERS (34852)
GL_MAX_ELEMENTS_INDICES (33001)
GL_MAX_ELEMENTS_VERTICES (33000)
GL_MAX_EVAL_ORDER (3376)
GL_MAX_FRAGMENT_INPUT_COMPONENTS (37157)
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS (35657)
GL_MAX_GEOMETRY_INPUT_COMPONENTS (37155)
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS (37156)
GL_MAX_GEOMETRY_OUTPUT_VERTICES (36320)
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (35881)
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (36321)
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS (36319)
GL_MAX_LIGHTS (3377)
GL_MAX_LIST_NESTING (2865)
GL_MAX_MODELVIEW_STACK_DEPTH (3382)
GL_MAX_NAME_STACK_DEPTH (3383)
GL_MAX_PIXEL_MAP_TABLE (3380)
GL_MAX_PROGRAM_TEXEL_OFFSET (35077)
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (36447)
GL_MAX_PROJECTION_STACK_DEPTH (3384)
GL_MAX_RECTANGLE_TEXTURE_SIZE (34040)
GL_MAX_TEXTURE_BUFFER_SIZE (35883)
GL_MAX_TEXTURE_COORDS (34929)
GL_MAX_TEXTURE_IMAGE_UNITS (34930)
GL_MAX_TEXTURE_LOD_BIAS (34045)
GL_MAX_TEXTURE_SIZE (3379)
GL_MAX_TEXTURE_STACK_DEPTH (3385)
GL_MAX_TEXTURE_UNITS (34018)
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (35978)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (35979)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (35968)
GL_MAX_VARYING_COMPONENTS (35659)
GL_MAX_VARYING_FLOATS (35659)
GL_MAX_VERTEX_ATTRIBS (34921)
GL_MAX_VERTEX_OUTPUT_COMPONENTS (37154)
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (35660)
GL_MAX_VERTEX_UNIFORM_COMPONENTS (35658)
GL_MAX_VIEWPORT_DIMS (3386)
GL_MIN (32775)
GL_MIN_PROGRAM_TEXEL_OFFSET (35076)
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (36446)
GL_MIN_SAMPLE_SHADING_VALUE (35895)
GL_MINOR_VERSION (33308)
GL_MIRRORED_REPEAT (33648)
GL_MODELVIEW (5888)
GL_MODELVIEW_MATRIX (2982)
GL_MODELVIEW_STACK_DEPTH (2979)
GL_MODULATE (8448)
GL_MULT (259)
GL_MULTISAMPLE (32925)
GL_MULTISAMPLE_BIT (536870912)
GL_N3F_V3F (10789)
GL_NAME_STACK_DEPTH (3440)
GL_NAND (5390)
GL_NEAREST (9728)
GL_NEAREST_MIPMAP_LINEAR (9986)
GL_NEAREST_MIPMAP_NEAREST (9984)
GL_NEVER (512)
GL_NICEST (4354)
GL_NO_ERROR (0)
GL_NONE (0)
GL_NOOP (5381)
GL_NOR (5384)
GL_NORMAL_ARRAY (32885)
GL_NORMAL_ARRAY_BUFFER_BINDING (34967)
GL_NORMAL_ARRAY_POINTER (32911)
GL_NORMAL_ARRAY_STRIDE (32895)
GL_NORMAL_ARRAY_TYPE (32894)
GL_NORMAL_MAP (34065)
GL_NORMALIZE (2977)
GL_NOTEQUAL (517)
GL_NUM_COMPRESSED_TEXTURE_FORMATS (34466)
GL_NUM_EXTENSIONS (33309)
GL_NUM_SHADING_LANGUAGE_VERSIONS (33513)
GL_OBJECT_LINEAR (9217)
GL_OBJECT_PLANE (9473)
GL_ONE (1)
GL_ONE_MINUS_CONSTANT_ALPHA (32772)
GL_ONE_MINUS_CONSTANT_COLOR (32770)
GL_ONE_MINUS_DST_ALPHA (773)
GL_ONE_MINUS_DST_COLOR (775)
GL_ONE_MINUS_SRC_ALPHA (771)
GL_ONE_MINUS_SRC_COLOR (769)
GL_OPERAND0_ALPHA (34200)
GL_OPERAND0_RGB (34192)
GL_OPERAND1_ALPHA (34201)
GL_OPERAND1_RGB (34193)
GL_OPERAND2_ALPHA (34202)
GL_OPERAND2_RGB (34194)
GL_OR (5383)
GL_OR_INVERTED (5389)
GL_OR_REVERSE (5387)
GL_ORDER (2561)
GL_OUT_OF_MEMORY (1285)
GL_PACK_ALIGNMENT (3333)
GL_PACK_IMAGE_HEIGHT (32876)
GL_PACK_LSB_FIRST (3329)
GL_PACK_ROW_LENGTH (3330)
GL_PACK_SKIP_IMAGES (32875)
GL_PACK_SKIP_PIXELS (3332)
GL_PACK_SKIP_ROWS (3331)
GL_PACK_SWAP_BYTES (3328)
GL_PASS_THROUGH_TOKEN (1792)
GL_PERSPECTIVE_CORRECTION_HINT (3152)
GL_PIXEL_MAP_A_TO_A (3193)
GL_PIXEL_MAP_A_TO_A_SIZE (3257)
GL_PIXEL_MAP_B_TO_B (3192)
GL_PIXEL_MAP_B_TO_B_SIZE (3256)
GL_PIXEL_MAP_G_TO_G (3191)
GL_PIXEL_MAP_G_TO_G_SIZE (3255)
GL_PIXEL_MAP_I_TO_A (3189)
GL_PIXEL_MAP_I_TO_A_SIZE (3253)
GL_PIXEL_MAP_I_TO_B (3188)
GL_PIXEL_MAP_I_TO_B_SIZE (3252)
GL_PIXEL_MAP_I_TO_G (3187)
GL_PIXEL_MAP_I_TO_G_SIZE (3251)
GL_PIXEL_MAP_I_TO_I (3184)
GL_PIXEL_MAP_I_TO_I_SIZE (3248)
GL_PIXEL_MAP_I_TO_R (3186)
GL_PIXEL_MAP_I_TO_R_SIZE (3250)
GL_PIXEL_MAP_R_TO_R (3190)
GL_PIXEL_MAP_R_TO_R_SIZE (3254)
GL_PIXEL_MAP_S_TO_S (3185)
GL_PIXEL_MAP_S_TO_S_SIZE (3249)
GL_PIXEL_MODE_BIT (32)
GL_PIXEL_PACK_BUFFER (35051)
GL_PIXEL_PACK_BUFFER_BINDING (35053)
GL_PIXEL_UNPACK_BUFFER (35052)
GL_PIXEL_UNPACK_BUFFER_BINDING (35055)
GL_POINT (6912)
GL_POINT_BIT (2)
GL_POINT_DISTANCE_ATTENUATION (33065)
GL_POINT_FADE_THRESHOLD_SIZE (33064)
GL_POINT_SIZE (2833)
GL_SMOOTH_POINT_SIZE_GRANULARITY (2835)
GL_POINT_SIZE_MAX (33063)
GL_POINT_SIZE_MIN (33062)
GL_SMOOTH_POINT_SIZE_RANGE (2834)
GL_POINT_SMOOTH (2832)
GL_POINT_SMOOTH_HINT (3153)
GL_POINT_SPRITE (34913)
GL_POINT_SPRITE_COORD_ORIGIN (36000)
GL_POINT_TOKEN (1793)
GL_POINTS (0)
GL_POLYGON (9)
GL_POLYGON_BIT (8)
GL_POLYGON_MODE (2880)
GL_POLYGON_OFFSET_FACTOR (32824)
GL_POLYGON_OFFSET_FILL (32823)
GL_POLYGON_OFFSET_LINE (10754)
GL_POLYGON_OFFSET_POINT (10753)
GL_POLYGON_OFFSET_UNITS (10752)
GL_POLYGON_SMOOTH (2881)
GL_POLYGON_SMOOTH_HINT (3155)
GL_POLYGON_STIPPLE (2882)
GL_POLYGON_STIPPLE_BIT (16)
GL_POLYGON_TOKEN (1795)
GL_POSITION (4611)
GL_PREVIOUS (34168)
GL_PRIMARY_COLOR (34167)
GL_PRIMITIVE_RESTART (36765)
GL_PRIMITIVE_RESTART_INDEX (36766)
GL_PRIMITIVES_GENERATED (35975)
GL_PROGRAM_POINT_SIZE (34370)
GL_PROJECTION (5889)
GL_PROJECTION_MATRIX (2983)
GL_PROJECTION_STACK_DEPTH (2980)
GL_PROXY_TEXTURE_1D (32867)
GL_PROXY_TEXTURE_1D_ARRAY (35865)
GL_PROXY_TEXTURE_2D (32868)
GL_PROXY_TEXTURE_2D_ARRAY (35867)
GL_PROXY_TEXTURE_3D (32880)
GL_PROXY_TEXTURE_CUBE_MAP (34075)
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY (36875)
GL_PROXY_TEXTURE_RECTANGLE (34039)
GL_Q (8195)
GL_QUAD_STRIP (8)
GL_QUADRATIC_ATTENUATION (4617)
GL_QUERY_BY_REGION_NO_WAIT (36374)
GL_QUERY_BY_REGION_WAIT (36373)
GL_QUERY_COUNTER_BITS (34916)
GL_QUERY_NO_WAIT (36372)
GL_QUERY_RESULT (34918)
GL_QUERY_RESULT_AVAILABLE (34919)
GL_QUERY_WAIT (36371)
GL_R (8194)
GL_R11F_G11F_B10F (35898)
GL_R16 (33322)
GL_R16_SNORM (36760)
GL_R16F (33325)
GL_R16I (33331)
GL_R16UI (33332)
GL_R32F (33326)
GL_R32I (33333)
GL_R32UI (33334)
GL_R3_G3_B2 (10768)
GL_R8 (33321)
GL_R8_SNORM (36756)
GL_R8I (33329)
GL_R8UI (33330)
GL_RASTERIZER_DISCARD (35977)
GL_READ_BUFFER (3074)
GL_READ_ONLY (35000)
GL_READ_WRITE (35002)
GL_RED (6403)
GL_RED_BIAS (3349)
GL_RED_BITS (3410)
GL_RED_INTEGER (36244)
GL_RED_SCALE (3348)
GL_REFLECTION_MAP (34066)
GL_RENDER (7168)
GL_RENDER_MODE (3136)
GL_RENDERER (7937)
GL_REPEAT (10497)
GL_REPLACE (7681)
GL_RESCALE_NORMAL (32826)
GL_RETURN (258)
GL_RG (33319)
GL_RG16 (33324)
GL_RG16_SNORM (36761)
GL_RG16F (33327)
GL_RG16I (33337)
GL_RG16UI (33338)
GL_RG32F (33328)
GL_RG32I (33339)
GL_RG32UI (33340)
GL_RG8 (33323)
GL_RG8_SNORM (36757)
GL_RG8I (33335)
GL_RG8UI (33336)
GL_RG_INTEGER (33320)
GL_RGB (6407)
GL_RGB10 (32850)
GL_RGB10_A2 (32857)
GL_RGB12 (32851)
GL_RGB16 (32852)
GL_RGB16_SNORM (36762)
GL_RGB16F (34843)
GL_RGB16I (36233)
GL_RGB16UI (36215)
GL_RGB4 (32847)
GL_RGB5 (32848)
GL_RGB5_A1 (32855)
GL_RGB8 (32849)
GL_RGB8_SNORM (36758)
GL_RGB8I (36239)
GL_RGB8UI (36221)
GL_RGB9_E5 (35901)
GL_RGB_INTEGER (36248)
GL_RGB_SCALE (34163)
GL_RGBA (6408)
GL_RGBA12 (32858)
GL_RGBA16 (32859)
GL_RGBA16_SNORM (36763)
GL_RGBA16F (34842)
GL_RGBA16I (36232)
GL_RGBA16UI (36214)
GL_RGBA2 (32853)
GL_RGBA32F (34836)
GL_RGBA32I (36226)
GL_RGBA32UI (36208)
GL_RGBA4 (32854)
GL_RGBA8 (32856)
GL_RGBA8_SNORM (36759)
GL_RGBA8I (36238)
GL_RGBA8UI (36220)
GL_RGBA_INTEGER (36249)
GL_RGBA_MODE (3121)
GL_RIGHT (1031)
GL_S (8192)
GL_SAMPLE_ALPHA_TO_COVERAGE (32926)
GL_SAMPLE_ALPHA_TO_ONE (32927)
GL_SAMPLE_BUFFERS (32936)
GL_SAMPLE_COVERAGE (32928)
GL_SAMPLE_COVERAGE_INVERT (32939)
GL_SAMPLE_COVERAGE_VALUE (32938)
GL_SAMPLE_SHADING (35894)
GL_SAMPLER_1D (35677)
GL_SAMPLER_1D_ARRAY (36288)
GL_SAMPLER_1D_ARRAY_SHADOW (36291)
GL_SAMPLER_1D_SHADOW (35681)
GL_SAMPLER_2D (35678)
GL_SAMPLER_2D_ARRAY (36289)
GL_SAMPLER_2D_ARRAY_SHADOW (36292)
GL_SAMPLER_2D_RECT (35683)
GL_SAMPLER_2D_RECT_SHADOW (35684)
GL_SAMPLER_2D_SHADOW (35682)
GL_SAMPLER_3D (35679)
GL_SAMPLER_BUFFER (36290)
GL_SAMPLER_CUBE (35680)
GL_SAMPLER_CUBE_MAP_ARRAY (36876)
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW (36877)
GL_SAMPLER_CUBE_SHADOW (36293)
GL_SAMPLES_PASSED (35092)
GL_SCISSOR_BIT (524288)
GL_SECONDARY_COLOR_ARRAY (33886)
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (34972)
GL_SECONDARY_COLOR_ARRAY_POINTER (33885)
GL_SECONDARY_COLOR_ARRAY_SIZE (33882)
GL_SECONDARY_COLOR_ARRAY_STRIDE (33884)
GL_SECONDARY_COLOR_ARRAY_TYPE (33883)
GL_SELECT (7170)
GL_SELECTION_BUFFER_POINTER (3571)
GL_SELECTION_BUFFER_SIZE (3572)
GL_SEPARATE_ATTRIBS (35981)
GL_SEPARATE_SPECULAR_COLOR (33274)
GL_SET (5391)
GL_SHADE_MODEL (2900)
GL_SHADER_SOURCE_LENGTH (35720)
GL_SHADER_TYPE (35663)
GL_SHADING_LANGUAGE_VERSION (35724)
GL_SHININESS (5633)
GL_SIGNED_NORMALIZED (36764)
GL_SINGLE_COLOR (33273)
GL_SLUMINANCE (35910)
GL_SLUMINANCE8 (35911)
GL_SLUMINANCE8_ALPHA8 (35909)
GL_SLUMINANCE_ALPHA (35908)
GL_SMOOTH (7425)
GL_SOURCE0_ALPHA (34184)
GL_SOURCE0_RGB (34176)
GL_SOURCE1_ALPHA (34185)
GL_SOURCE1_RGB (34177)
GL_SOURCE2_ALPHA (34186)
GL_SOURCE2_RGB (34178)
GL_SPECULAR (4610)
GL_SPHERE_MAP (9218)
GL_SPOT_CUTOFF (4614)
GL_SPOT_DIRECTION (4612)
GL_SPOT_EXPONENT (4613)
GL_SRC0_ALPHA (34184)
GL_SRC0_RGB (34176)
GL_SRC1_RGB (34177)
GL_SRC2_ALPHA (34186)
GL_SRC2_RGB (34178)
GL_SRC_ALPHA (770)
GL_SRC_ALPHA_SATURATE (776)
GL_SRC_COLOR (768)
GL_SRGB (35904)
GL_SRGB8 (35905)
GL_SRGB8_ALPHA8 (35907)
GL_SRGB_ALPHA (35906)
GL_STATIC_COPY (35046)
GL_STATIC_DRAW (35044)
GL_STATIC_READ (35045)
GL_STENCIL (6146)
GL_STENCIL_BACK_FAIL (34817)
GL_STENCIL_BACK_FUNC (34816)
GL_STENCIL_BACK_PASS_DEPTH_FAIL (34818)
GL_STENCIL_BACK_PASS_DEPTH_PASS (34819)
GL_STENCIL_BACK_REF (36003)
GL_STENCIL_BACK_VALUE_MASK (36004)
GL_STENCIL_BACK_WRITEMASK (36005)
GL_STENCIL_BITS (3415)
GL_STENCIL_BUFFER_BIT (1024)
GL_STENCIL_CLEAR_VALUE (2961)
GL_STENCIL_FAIL (2964)
GL_STENCIL_FUNC (2962)
GL_STENCIL_INDEX (6401)
GL_STENCIL_PASS_DEPTH_FAIL (2965)
GL_STENCIL_PASS_DEPTH_PASS (2966)
GL_STENCIL_REF (2967)
GL_STENCIL_TEST (2960)
GL_STENCIL_VALUE_MASK (2963)
GL_STENCIL_WRITEMASK (2968)
GL_STEREO (3123)
GL_STREAM_COPY (35042)
GL_STREAM_DRAW (35040)
GL_STREAM_READ (35041)
GL_SUBPIXEL_BITS (3408)
GL_SUBTRACT (34023)
GL_T (8193)
GL_T2F_C3F_V3F (10794)
GL_T2F_C4F_N3F_V3F (10796)
GL_T2F_C4UB_V3F (10793)
GL_T2F_N3F_V3F (10795)
GL_T2F_V3F (10791)
GL_T4F_C4F_N3F_V4F (10797)
GL_T4F_V4F (10792)
GL_TEXTURE (5890)
GL_TEXTURE0 (33984)
GL_TEXTURE1 (33985)
GL_TEXTURE10 (33994)
GL_TEXTURE11 (33995)
GL_TEXTURE12 (33996)
GL_TEXTURE13 (33997)
GL_TEXTURE14 (33998)
GL_TEXTURE15 (33999)
GL_TEXTURE16 (34000)
GL_TEXTURE17 (34001)
GL_TEXTURE18 (34002)
GL_TEXTURE19 (34003)
GL_TEXTURE2 (33986)
GL_TEXTURE20 (34004)
GL_TEXTURE21 (34005)
GL_TEXTURE22 (34006)
GL_TEXTURE23 (34007)
GL_TEXTURE24 (34008)
GL_TEXTURE25 (34009)
GL_TEXTURE26 (34010)
GL_TEXTURE27 (34011)
GL_TEXTURE28 (34012)
GL_TEXTURE29 (34013)
GL_TEXTURE3 (33987)
GL_TEXTURE30 (34014)
GL_TEXTURE31 (34015)
GL_TEXTURE4 (33988)
GL_TEXTURE5 (33989)
GL_TEXTURE6 (33990)
GL_TEXTURE7 (33991)
GL_TEXTURE8 (33992)
GL_TEXTURE9 (33993)
GL_TEXTURE_ALPHA_SIZE (32863)
GL_TEXTURE_BASE_LEVEL (33084)
GL_TEXTURE_BINDING_1D (32872)
GL_TEXTURE_BINDING_1D_ARRAY (35868)
GL_TEXTURE_BINDING_2D (32873)
GL_TEXTURE_BINDING_2D_ARRAY (35869)
GL_TEXTURE_BINDING_3D (32874)
GL_TEXTURE_BINDING_BUFFER (35884)
GL_TEXTURE_BINDING_CUBE_MAP (34068)
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY (36874)
GL_TEXTURE_BINDING_RECTANGLE (34038)
GL_TEXTURE_BIT (262144)
GL_TEXTURE_BLUE_SIZE (32862)
GL_TEXTURE_BORDER (4101)
GL_TEXTURE_BORDER_COLOR (4100)
GL_TEXTURE_BUFFER_DATA_STORE_BINDING (35885)
GL_TEXTURE_COMPARE_FUNC (34893)
GL_TEXTURE_COMPARE_MODE (34892)
GL_TEXTURE_INTERNAL_FORMAT (4099)
GL_TEXTURE_COMPRESSED_IMAGE_SIZE (34464)
GL_TEXTURE_COMPRESSION_HINT (34031)
GL_TEXTURE_COORD_ARRAY (32888)
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING (34970)
GL_TEXTURE_COORD_ARRAY_POINTER (32914)
GL_TEXTURE_COORD_ARRAY_SIZE (32904)
GL_TEXTURE_COORD_ARRAY_STRIDE (32906)
GL_TEXTURE_COORD_ARRAY_TYPE (32905)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X (34070)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y (34072)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z (34074)
GL_TEXTURE_CUBE_MAP_POSITIVE_X (34069)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y (34071)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z (34073)
GL_TEXTURE_CUBE_MAP_SEAMLESS (34895)
GL_TEXTURE_DEPTH (32881)
GL_TEXTURE_DEPTH_SIZE (34890)
GL_TEXTURE_ENV (8960)
GL_TEXTURE_ENV_COLOR (8705)
GL_TEXTURE_ENV_MODE (8704)
GL_TEXTURE_FILTER_CONTROL (34048)
GL_TEXTURE_GEN_MODE (9472)
GL_TEXTURE_GEN_Q (3171)
GL_TEXTURE_GEN_R (3170)
GL_TEXTURE_GEN_S (3168)
GL_TEXTURE_GEN_T (3169)
GL_TEXTURE_GREEN_SIZE (32861)
GL_TEXTURE_HEIGHT (4097)
GL_TEXTURE_INTENSITY_SIZE (32865)
GL_TEXTURE_LOD_BIAS (34049)
GL_TEXTURE_LUMINANCE_SIZE (32864)
GL_TEXTURE_MAG_FILTER (10240)
GL_TEXTURE_MATRIX (2984)
GL_TEXTURE_MAX_LEVEL (33085)
GL_TEXTURE_MAX_LOD (33083)
GL_TEXTURE_MIN_FILTER (10241)
GL_TEXTURE_MIN_LOD (33082)
GL_TEXTURE_PRIORITY (32870)
GL_TEXTURE_RED_SIZE (32860)
GL_TEXTURE_RESIDENT (32871)
GL_TEXTURE_SHARED_SIZE (35903)
GL_TEXTURE_STACK_DEPTH (2981)
GL_TEXTURE_WIDTH (4096)
GL_TEXTURE_WRAP_R (32882)
GL_TEXTURE_WRAP_S (10242)
GL_TEXTURE_WRAP_T (10243)
GL_TRANSFORM_BIT (4096)
GL_TRANSFORM_FEEDBACK_BUFFER (35982)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING (35983)
GL_TRANSFORM_FEEDBACK_BUFFER_MODE (35967)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE (35973)
GL_TRANSFORM_FEEDBACK_BUFFER_START (35972)
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (35976)
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (35958)
GL_TRANSFORM_FEEDBACK_VARYINGS (35971)
GL_TRANSPOSE_COLOR_MATRIX (34022)
GL_TRANSPOSE_MODELVIEW_MATRIX (34019)
GL_TRANSPOSE_PROJECTION_MATRIX (34020)
GL_TRANSPOSE_TEXTURE_MATRIX (34021)
GL_TRIANGLE_FAN (6)
GL_TRIANGLE_STRIP (5)
GL_TRIANGLE_STRIP_ADJACENCY (13)
GL_TRIANGLES_ADJACENCY (12)
GL_UNPACK_ALIGNMENT (3317)
GL_UNPACK_IMAGE_HEIGHT (32878)
GL_UNPACK_LSB_FIRST (3313)
GL_UNPACK_ROW_LENGTH (3314)
GL_UNPACK_SKIP_IMAGES (32877)
GL_UNPACK_SKIP_PIXELS (3316)
GL_UNPACK_SKIP_ROWS (3315)
GL_UNPACK_SWAP_BYTES (3312)
GL_UNSIGNED_BYTE_2_3_3_REV (33634)
GL_UNSIGNED_BYTE_3_3_2 (32818)
GL_UNSIGNED_INT_10_10_10_2 (32822)
GL_UNSIGNED_INT_10F_11F_11F_REV (35899)
GL_UNSIGNED_INT_5_9_9_9_REV (35902)
GL_UNSIGNED_INT_8_8_8_8 (32821)
GL_UNSIGNED_INT_8_8_8_8_REV (33639)
GL_UNSIGNED_INT_SAMPLER_1D (36305)
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY (36310)
GL_UNSIGNED_INT_SAMPLER_2D (36306)
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY (36311)
GL_UNSIGNED_INT_SAMPLER_2D_RECT (36309)
GL_UNSIGNED_INT_SAMPLER_3D (36307)
GL_UNSIGNED_INT_SAMPLER_BUFFER (36312)
GL_UNSIGNED_INT_SAMPLER_CUBE (36308)
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (36879)
GL_UNSIGNED_INT_VEC2 (36294)
GL_UNSIGNED_INT_VEC3 (36295)
GL_UNSIGNED_INT_VEC4 (36296)
GL_UNSIGNED_SHORT_1_5_5_5_REV (33638)
GL_UNSIGNED_SHORT_4_4_4_4 (32819)
GL_UNSIGNED_SHORT_4_4_4_4_REV (33637)
GL_UNSIGNED_SHORT_5_5_5_1 (32820)
GL_UNSIGNED_SHORT_5_6_5 (33635)
GL_UNSIGNED_SHORT_5_6_5_REV (33636)
GL_UPPER_LEFT (36002)
GL_V2F (10784)
GL_V3F (10785)
GL_VALIDATE_STATUS (35715)
GL_VENDOR (7936)
GL_VERSION (7938)
GL_VERTEX_ARRAY_BUFFER_BINDING (34966)
GL_VERTEX_ARRAY_POINTER (32910)
GL_VERTEX_ARRAY_SIZE (32890)
GL_VERTEX_ARRAY_STRIDE (32892)
GL_VERTEX_ARRAY_TYPE (32891)
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (34975)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR (35070)
GL_VERTEX_ATTRIB_ARRAY_ENABLED (34338)
GL_VERTEX_ATTRIB_ARRAY_INTEGER (35069)
GL_VERTEX_ATTRIB_ARRAY_LONG (34638)
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED (34922)
GL_VERTEX_ATTRIB_ARRAY_POINTER (34373)
GL_VERTEX_ATTRIB_ARRAY_SIZE (34339)
GL_VERTEX_ATTRIB_ARRAY_STRIDE (34340)
GL_VERTEX_ATTRIB_ARRAY_TYPE (34341)
GL_VERTEX_BINDING_BUFFER (36687)
GL_VERTEX_PROGRAM_POINT_SIZE (34370)
GL_VERTEX_PROGRAM_TWO_SIDE (34371)
GL_VERTEX_SHADER (35633)
GL_VIEWPORT_BIT (2048)
GL_WEIGHT_ARRAY_BUFFER_BINDING (34974)
GL_WRITE_ONLY (35001)
GL_XOR (5382)
GL_ZERO (0)
GL_ZOOM_X (3350)
GL_ZOOM_Y (3351)