glFrontFace

define front- and back-facing polygons

Signature

glFrontFace( GLenum ( mode ) )-> void
glFrontFace( mode )

Parameters

VariablesDescription
mode
Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glFrontFace
OpenGLContext tests/shaders.py Lines: 32, 36
OpenGLContext OpenGLContext/passes/flatcore.py Lines: 76
OpenGLContext OpenGLContext/passes/_flat.py Lines: 341
OpenGLContext OpenGLContext/passes/flatcompat.py Lines: 86
OpenGLContext OpenGLContext/scenegraph/teapot.py Lines: 29, 36
OpenGLContext OpenGLContext/scenegraph/nurbs.py Lines: 173, 175, 210
OpenGLContext OpenGLContext/scenegraph/indexedpolygons.py Lines: 220, 222
OpenGLContext OpenGLContext/scenegraph/text/toolsfont.py Lines: 94, 117, 156, 159, 169
OpenGLContext OpenGLContext/shadow/volume.py Lines: 233, 276
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/text.py Lines: 74
OpenGL-Demo PyOpenGL-Demo/tom/fog.py Lines: 46
OpenGL-Demo PyOpenGL-Demo/redbook/teapots.py Lines: 80
{LGPL} Pyggel pyggel/view.py Lines: 187
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Utils/Particles3D.py Lines: 326, 328
Visvis wobjects/polygonalModeling.py Lines: 1028
Visvis wobjects/textures.py Lines: 954