glPushClientAttrib

push and pop the client attribute stack

Signature

glPopClientAttrib( ( void ) )-> void
glPopClientAttrib( )
glPushClientAttrib( GLbitfield ( mask ) )-> void
glPushClientAttrib( mask )

Parameters

VariablesDescription
mask
Specifies a mask that indicates which attributes to save. Values for mask are listed below.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glPopClientAttrib
OpenGLContext OpenGLContext/drawcube.py Lines: 39, 54
OpenGLContext OpenGLContext/scenegraph/box.py Lines: 46, 57
OpenGLContext OpenGLContext/scenegraph/quadrics.py Lines: 67
{LGPL} PyMT pymt/obj.py Lines: 20, 117
glPushClientAttrib
OpenGLContext OpenGLContext/drawcube.py Lines: 29, 47
OpenGLContext OpenGLContext/scenegraph/box.py Lines: 34, 52
OpenGLContext OpenGLContext/scenegraph/quadrics.py Lines: 44
{LGPL} PyMT pymt/obj.py Lines: 19, 89