glPrioritizeTextures

set texture residence priority

Signature

glPrioritizeTextures( GLsizei ( n ) , const GLuint * ( textures ) , const GLclampf * ( priorities ) )-> void
glPrioritizeTextures( n , textures , priorities )

Parameters

VariablesDescription
n
Specifies the number of textures to be prioritized.
textures
Specifies an array containing the names of the textures to be prioritized.
priorities
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glPrioritizeTextures
{LGPL} VisionEgg VisionEgg/Textures.py Lines: 491