glClientActiveTexture

select active texture unit

Signature

glClientActiveTexture( GLenum ( texture ) )-> void
glClientActiveTexture( texture )

Parameters

VariablesDescription
texture
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE i , where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0 .

MathML Rendering

Powered by MathJax