execute a list of display lists


glCallLists( GLsizei ( n ) , GLenum ( type ) , const GLvoid * ( lists ) )-> void
glCallList( list )
glCallLists( n , type , lists )
glCallLists( bytes( lists ) or lists[] ) -> None

    Restricted version of glCallLists, takes a string or a GLuint compatible
    array data-type and passes into the base function.


Specifies the number of display lists to be executed.
Specifies the type of values in lists . Symbolic constants GL_BYTE , GL_UNSIGNED_BYTE , GL_SHORT , GL_UNSIGNED_SHORT , GL_INT , GL_UNSIGNED_INT , GL_FLOAT , GL_2_BYTES , GL_3_BYTES , and GL_4_BYTES are accepted.
Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

OpenGLContext tests/ Lines: 63
OpenGLContext OpenGLContext/scenegraph/text/ Lines: 343, 357, 371, 390, 406, 419
OpenGL-Demo PyOpenGL-Demo/NeHe/ Lines: 107