glEdgeFlagPointer

define an array of edge flags

Signature

glEdgeFlagPointer( GLsizei ( stride ) , const GLvoid * ( pointer ) )-> void
glEdgeFlagPointer( stride , pointer )

Parameters

VariablesDescription
stride
Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0.
pointer
Specifies a pointer to the first edge flag in the array. The initial value is 0.