Specifies the target of the operation and must be GL_TEXTURE_BUFFER .
Specifies the internal format of the data in the store belonging to buffer .
Specifies the name of the buffer object whose storage to attach to the active buffer texture.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
OpenGLContext OpenGLContext/scenegraph/shaders.py Lines: 252