glTexImage1D

specify a one-dimensional texture image

Signature

glTexImage1D( GLenum ( target ) , GLint ( level ) , GLint ( internalFormat ) , GLsizei ( width ) , GLint ( border ) , GLenum ( format ) , GLenum ( type ) , const GLvoid * ( data ) )-> void
glTexImage1D( target , level , internalformat , width , border , format , type , pixels )
glTexImage1Df( target , level , internalformat , border , format , pixels )
glTexImage1Di( target , level , internalformat , border , format , pixels )
glTexImage1Ds( target , level , internalformat , border , format , pixels )
glTexImage1Dui( target , level , internalformat , border , format , pixels )
glTexImage1Dus( target , level , internalformat , border , format , pixels )

Parameters

VariablesDescription
target
Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D .
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
internalFormat
Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
width
Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1.
border
This value must be 0.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED , GL_RG , GL_RGB , GL_BGR , GL_RGBA , GL_BGRA , GL_RED_INTEGER , GL_RG_INTEGER , GL_RGB_INTEGER , GL_BGR_INTEGER , GL_RGBA_INTEGER , GL_BGRA_INTEGER , GL_STENCIL_INDEX , GL_DEPTH_COMPONENT , GL_DEPTH_STENCIL .
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE , GL_BYTE , GL_UNSIGNED_SHORT , GL_SHORT , GL_UNSIGNED_INT , GL_INT , GL_FLOAT , GL_UNSIGNED_BYTE_3_3_2 , GL_UNSIGNED_BYTE_2_3_3_REV , GL_UNSIGNED_SHORT_5_6_5 , GL_UNSIGNED_SHORT_5_6_5_REV , GL_UNSIGNED_SHORT_4_4_4_4 , GL_UNSIGNED_SHORT_4_4_4_4_REV , GL_UNSIGNED_SHORT_5_5_5_1 , GL_UNSIGNED_SHORT_1_5_5_5_REV , GL_UNSIGNED_INT_8_8_8_8 , GL_UNSIGNED_INT_8_8_8_8_REV , GL_UNSIGNED_INT_10_10_10_2 , and GL_UNSIGNED_INT_2_10_10_10_REV .
data
Specifies a pointer to the image data in memory.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glTexImage1D
{LGPL} VisionEgg VisionEgg/SphereMap.py Lines: 691, 703
{LGPL} VisionEgg VisionEgg/Gratings.py Lines: 274, 288, 593, 607
Visvis core/baseTexture.py Lines: 422, 447