glPushName

push and pop the name stack

Signature

glPopName( ( void ) )-> void
glPopName( )
glPushName( GLuint ( name ) )-> void
glPushName( name )

Parameters

VariablesDescription
name
Specifies a name that will be pushed onto the name stack.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glPopName
OpenGLContext OpenGLContext/passes/renderpass.py Lines: 583
OpenGLContext OpenGLContext/passes/rendervisitor.py Lines: 385
pyBzEdit pyBzEdit.py Lines: 806
glPushName
OpenGLContext OpenGLContext/passes/renderpass.py Lines: 578
pyBzEdit pyBzEdit.py Lines: 783
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Cubes.py Lines: 293
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py Lines: 462
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 778
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/Display3D.py Lines: 462
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 777