define an array of colors


glColorPointer( GLint ( size ) , GLenum ( type ) , GLsizei ( stride ) , const GLvoid * ( pointer ) )-> void
glColorPointer( size , type , stride , pointer )
glColorPointerf( pointer )
glColorPointeri( pointer )
glColorPointers( pointer )
glColorPointerui( pointer )
glColorPointerus( pointer )


Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
Specifies the data type of each color component in the array. Symbolic constants GL_BYTE , GL_UNSIGNED_BYTE , GL_SHORT , GL_UNSIGNED_SHORT , GL_INT , GL_UNSIGNED_INT , GL_FLOAT , and GL_DOUBLE are accepted. The initial value is GL_FLOAT .
Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
Specifies a pointer to the first component of the first color element in the array. The initial value is 0.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

OpenGLContext tests/ Lines: 170
OpenGLContext tests/ Lines: 181
OpenGLContext tests/ Lines: 63
OpenGLContext OpenGLContext/scenegraph/ Lines: 28, 80
{GPL3} OpenGL-Programmable Lines: 191
{GPL3} OpenGL-Programmable Lines: 98
{GPL3} OpenGL-Programmable Lines: 183
{GPL3} OpenGL-Programmable Lines: 117