OpenGL.raw.GL.VERSION.GL_1_0

Autogenerated by xml_generate script, do not edit!

Functions

glAccum( op , value )
glAlphaFunc( func , ref )
glBegin( mode )
glBitmap( width , height , xorig , yorig , xmove , ymove , bitmap )
glBlendFunc( sfactor , dfactor )
glCallList( list )
glCallLists( n , type , lists )
glClear( mask )
glClearAccum( red , green , blue , alpha )
glClearColor( red , green , blue , alpha )
glClearDepth( depth )
glClipPlane( plane , equation )
glColor3b( red , green , blue )
glColor3d( red , green , blue )
glColor3f( red , green , blue )
glColor3i( red , green , blue )
glColor3s( red , green , blue )
glColor3ub( red , green , blue )
glColor3ui( red , green , blue )
glColor3us( red , green , blue )
glColor4b( red , green , blue , alpha )
glColor4d( red , green , blue , alpha )
glColor4f( red , green , blue , alpha )
glColor4i( red , green , blue , alpha )
glColor4s( red , green , blue , alpha )
glColor4ub( red , green , blue , alpha )
glColor4ui( red , green , blue , alpha )
glColor4us( red , green , blue , alpha )
glColorMask( red , green , blue , alpha )
glColorMaterial( face , mode )
glCopyPixels( x , y , width , height , type )
glCullFace( mode )
glDeleteLists( list , range )
glDepthFunc( func )
glDepthMask( flag )
glDepthRange( near , far )
glDisable( cap )
glDrawBuffer( mode )
glDrawPixels( width , height , format , type , pixels )
glEdgeFlag( flag )
glEdgeFlagv( flag )
glEnable( cap )
glEnd( )
glEvalCoord2d( u , v )
glEvalCoord2f( u , v )
glEvalMesh1( mode , i1 , i2 )
glEvalMesh2( mode , i1 , i2 , j1 , j2 )
glEvalPoint2( i , j )
glFeedbackBuffer( size , type , buffer )
glFogf( pname , param )
glFogfv( pname , params )
glFogi( pname , param )
glFogiv( pname , params )
glFrontFace( mode )
glFrustum( left , right , bottom , top , zNear , zFar )
glGenLists( range ) -> <class 'ctypes.c_uint'>
glGetBooleanv( pname , data )
glGetClipPlane( plane , equation )
glGetDoublev( pname , data )
glGetError( ) -> <class 'ctypes.c_uint'>
glGetFloatv( pname , data )
glGetIntegerv( pname , data )
glGetLightfv( light , pname , params )
glGetLightiv( light , pname , params )
glGetMapdv( target , query , v )
glGetMapfv( target , query , v )
glGetMapiv( target , query , v )
glGetMaterialfv( face , pname , params )
glGetMaterialiv( face , pname , params )
glGetPixelMapfv( map , values )
glGetPixelMapuiv( map , values )
glGetPixelMapusv( map , values )
glGetString( name ) -> <class 'ctypes.c_char_p'>
glGetString( constant ) -> Current string value
glGetTexEnvfv( target , pname , params )
glGetTexEnviv( target , pname , params )
glGetTexGendv( coord , pname , params )
glGetTexGenfv( coord , pname , params )
glGetTexGeniv( coord , pname , params )
glGetTexImage( target , level , format , type , pixels )
glGetTexLevelParameterfv( target , level , pname , params )
glGetTexLevelParameteriv( target , level , pname , params )
glGetTexParameterfv( target , pname , params )
glGetTexParameteriv( target , pname , params )
glHint( target , mode )
glIndexd( c )
glIndexf( c )
glIndexi( c )
glIndexMask( mask )
glIndexs( c )
glIsEnabled( cap ) -> <class 'ctypes.c_ubyte'>
glIsList( list ) -> <class 'ctypes.c_ubyte'>
glLightf( light , pname , param )
glLightfv( light , pname , params )
glLighti( light , pname , param )
glLightiv( light , pname , params )
glLightModelf( pname , param )
glLightModelfv( pname , params )
glLightModeli( pname , param )
glLightModeliv( pname , params )
glLineStipple( factor , pattern )
glLineWidth( width )
glListBase( base )
glLoadName( name )
glLogicOp( opcode )
glMap1d( target , u1 , u2 , stride , order , points )
glMap1f( target , u1 , u2 , stride , order , points )
glMap2d( target , u1 , u2 , ustride , uorder , v1 , v2 , vstride , vorder , points )
glMap2f( target , u1 , u2 , ustride , uorder , v1 , v2 , vstride , vorder , points )
glMapGrid1d( un , u1 , u2 )
glMapGrid1f( un , u1 , u2 )
glMapGrid2d( un , u1 , u2 , vn , v1 , v2 )
glMapGrid2f( un , u1 , u2 , vn , v1 , v2 )
glMaterialf( face , pname , param )
glMaterialfv( face , pname , params )
glMateriali( face , pname , param )
glMaterialiv( face , pname , params )
glMatrixMode( mode )
glNewList( list , mode )
glNormal3b( nx , ny , nz )
glNormal3d( nx , ny , nz )
glNormal3f( nx , ny , nz )
glNormal3i( nx , ny , nz )
glNormal3s( nx , ny , nz )
glOrtho( left , right , bottom , top , zNear , zFar )
glPassThrough( token )
glPixelMapfv( map , mapsize , values )
glPixelMapuiv( map , mapsize , values )
glPixelMapusv( map , mapsize , values )
glPixelStoref( pname , param )
glPixelStorei( pname , param )
glPixelTransferf( pname , param )
glPixelTransferi( pname , param )
glPixelZoom( xfactor , yfactor )
glPointSize( size )
glPolygonMode( face , mode )
glPushAttrib( mask )
glPushName( name )
glRasterPos2d( x , y )
glRasterPos2f( x , y )
glRasterPos2i( x , y )
glRasterPos2s( x , y )
glRasterPos3d( x , y , z )
glRasterPos3f( x , y , z )
glRasterPos3i( x , y , z )
glRasterPos3s( x , y , z )
glRasterPos4d( x , y , z , w )
glRasterPos4f( x , y , z , w )
glRasterPos4i( x , y , z , w )
glRasterPos4s( x , y , z , w )
glReadBuffer( mode )
glReadPixels( x , y , width , height , format , type , pixels )
glRectd( x1 , y1 , x2 , y2 )
glRectdv( v1 , v2 )
glRectf( x1 , y1 , x2 , y2 )
glRectfv( v1 , v2 )
glRecti( x1 , y1 , x2 , y2 )
glRectiv( v1 , v2 )
glRects( x1 , y1 , x2 , y2 )
glRectsv( v1 , v2 )
glRenderMode( mode ) -> <class 'ctypes.c_int'>
glRotated( angle , x , y , z )
glRotatef( angle , x , y , z )
glScaled( x , y , z )
glScalef( x , y , z )
glScissor( x , y , width , height )
glSelectBuffer( size , buffer )
glShadeModel( mode )
glStencilFunc( func , ref , mask )
glStencilOp( fail , zfail , zpass )
glTexCoord2d( s , t )
glTexCoord2f( s , t )
glTexCoord2i( s , t )
glTexCoord2s( s , t )
glTexCoord3d( s , t , r )
glTexCoord3f( s , t , r )
glTexCoord3i( s , t , r )
glTexCoord3s( s , t , r )
glTexCoord4d( s , t , r , q )
glTexCoord4f( s , t , r , q )
glTexCoord4i( s , t , r , q )
glTexCoord4s( s , t , r , q )
glTexEnvf( target , pname , param )
glTexEnvfv( target , pname , params )
glTexEnvi( target , pname , param )
glTexEnviv( target , pname , params )
glTexGend( coord , pname , param )
glTexGendv( coord , pname , params )
glTexGenf( coord , pname , param )
glTexGenfv( coord , pname , params )
glTexGeni( coord , pname , param )
glTexGeniv( coord , pname , params )
glTexImage1D( target , level , internalformat , width , border , format , type , pixels )
glTexImage2D( target , level , internalformat , width , height , border , format , type , pixels )
glTexParameterf( target , pname , param )
glTexParameterfv( target , pname , params )
glTexParameteri( target , pname , param )
glTexParameteriv( target , pname , params )
glTranslated( x , y , z )
glTranslatef( x , y , z )
glVertex2d( x , y )
glVertex2f( x , y )
glVertex2i( x , y )
glVertex2s( x , y )
glVertex3d( x , y , z )
glVertex3f( x , y , z )
glVertex3i( x , y , z )
glVertex3s( x , y , z )
glVertex4d( x , y , z , w )
glVertex4f( x , y , z , w )
glVertex4i( x , y , z , w )
glVertex4s( x , y , z , w )
glViewport( x , y , width , height )