glStencilMask

control the front and back writing of individual bits in the stencil planes

Signature

glStencilMask( GLuint ( mask ) )-> void
glStencilMask( mask )

Parameters

VariablesDescription
mask
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glStencilMask
OpenGLContext OpenGLContext/shadow/volume.py Lines: 237, 279
OpenGLContext OpenGLContext/shadow/passes.py Lines: 138, 247