glFeedbackBuffer

controls feedback mode

Signature

glFeedbackBuffer( GLsizei ( size ) , GLenum ( type ) , GLfloat * ( buffer ) )-> void
glFeedbackBuffer( size , type , buffer = None )
Create a selection buffer of the given size
    

Parameters

VariablesDescription
size
Specifies the maximum number of values that can be written into buffer .
type
Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D , GL_3D , GL_3D_COLOR , GL_3D_COLOR_TEXTURE , and GL_4D_COLOR_TEXTURE are accepted.
buffer
Returns the feedback data.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glFeedbackBuffer
OpenGLContext tests/feedback_mode.py Lines: 11, 22, 34
{LGPL} VisionEgg test/conform.py Lines: 108, 257