glPassThrough

place a marker in the feedback buffer

Signature

glPassThrough( GLfloat ( token ) )-> void
glPassThrough( token )

Parameters

VariablesDescription
token
Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glPassThrough
OpenGLContext tests/feedback_mode.py Lines: 14, 37