glEvalCoord

evaluate enabled one- and two-dimensional maps

Signature

glEvalCoord( )->
glEvalCoord1d( GLdouble ( u ) )-> void
glEvalCoord1d( u )
glEvalCoord1dv( const GLdouble * ( u ) )-> void
glEvalCoord1dv( u )
glEvalCoord1f( GLfloat ( u ) )-> void
glEvalCoord1f( u )
glEvalCoord1fv( const GLfloat * ( u ) )-> void
glEvalCoord1fv( u )
glEvalCoord2d( GLdouble ( u ) , GLdouble ( v ) )-> void
glEvalCoord2d( u , v )
glEvalCoord2dv( const GLdouble * ( u ) )-> void
glEvalCoord2dv( u )
glEvalCoord2f( GLfloat ( u ) , GLfloat ( v ) )-> void
glEvalCoord2f( u , v )
glEvalCoord2fv( const GLfloat * ( u ) )-> void
glEvalCoord2fv( u )

Parameters

VariablesDescription
u
Specifies a value that is the domain coordinate u to the basis function defined in a previous glMap1 or glMap2 command.
v
Specifies a value that is the domain coordinate v to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.

MathML Rendering

Powered by MathJax