glColorMask

enable and disable writing of frame buffer color components

Signature

glColorMask( GLboolean ( red ) , GLboolean ( green ) , GLboolean ( blue ) , GLboolean ( alpha ) )-> void
glColorMask( red , green , blue , alpha )
glColorMask, glColorMaski( )->
glColorMaski( GLuint ( buf ) , GLboolean ( red ) , GLboolean ( green ) , GLboolean ( blue ) , GLboolean ( alpha ) )-> void
glColorMaski( index , r , g , b , a )

Parameters

VariablesDescription
buf
For glColorMaski , specifies the index of the draw buffer whose color mask to set.
red, green, blue, alpha
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE , indicating that the color components are written.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glColorMask
OpenGLContext tests/arbocclusionquery.py Lines: 41, 57
OpenGLContext tests/shadow_1.py Lines: 422, 471
OpenGLContext OpenGLContext/scenegraph/boundingvolume.py Lines: 287, 312
OpenGLContext OpenGLContext/shadow/volume.py Lines: 246, 257, 260, 268, 278
OpenGLContext OpenGLContext/shadow/passes.py Lines: 130, 242, 319, 354
OpenGL-Demo PyOpenGL-Demo/proesch/stereo/stereoDemo.py Lines: 90, 93
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson26.py Lines: 146, 157
{LGPL} PyMT pymt/graphx/stencil.py Lines: 20, 48, 83, 94, 108