glCullFace

specify whether front- or back-facing facets can be culled

Signature

glCullFace( GLenum ( mode ) )-> void
glCullFace( mode )

Parameters

VariablesDescription
mode
Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT , GL_BACK , and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glCullFace
OpenGLContext tests/shadow_1.py Lines: 455, 469
OpenGLContext OpenGLContext/passes/flatcore.py Lines: 81
OpenGLContext OpenGLContext/passes/rendervisitor.py Lines: 343
OpenGLContext OpenGLContext/passes/_flat.py Lines: 346
OpenGLContext OpenGLContext/passes/flatcompat.py Lines: 92
OpenGLContext OpenGLContext/shadow/volume.py Lines: 243, 265
OpenGLContext OpenGLContext/shadow/passes.py Lines: 313
{LGPL} PyMT pymt/obj.py Lines: 21, 92
{LGPL} Pyggel pyggel/view.py Lines: 188
Gloopy gloopy/view/render.py Lines: 87
Visvis wobjects/polygonalModeling.py Lines: 1031
Visvis wobjects/textures.py Lines: 760, 956, 1197