OpenGL.raw.GL.VERSION.GL_4_1

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Functions

glActiveShaderProgram( pipeline , program )
glCreateShaderProgramv( type , count , strings ) -> <class 'ctypes.c_uint'>
glDeleteProgramPipelines( n , pipelines )
glDepthRangeArrayv( first , count , v )
glDepthRangef( n , f )
glDepthRangeIndexed( index , n , f )
glGenProgramPipelines( n , pipelines )
glGetDoublei_v( target , index , data )
glGetFloati_v( target , index , data )
glGetProgramBinary( program , bufSize , length , binaryFormat , binary )
glGetProgramPipelineInfoLog( pipeline , bufSize , length , infoLog )
glGetProgramPipelineiv( pipeline , pname , params )
glGetShaderPrecisionFormat( shadertype , precisiontype , range , precision )
glGetVertexAttribLdv( index , pname , params )
glIsProgramPipeline( pipeline ) -> <class 'ctypes.c_ubyte'>
glProgramBinary( program , binaryFormat , binary , length )
glProgramParameteri( program , pname , value )
glProgramUniform1f( program , location , v0 )
glProgramUniform1fv( program , location , count , value )
glProgramUniform1i( program , location , v0 )
glProgramUniform1iv( program , location , count , value )
glProgramUniform1ui( program , location , v0 )
glProgramUniform1uiv( program , location , count , value )
glProgramUniform2f( program , location , v0 , v1 )
glProgramUniform2fv( program , location , count , value )
glProgramUniform2i( program , location , v0 , v1 )
glProgramUniform2iv( program , location , count , value )
glProgramUniform2ui( program , location , v0 , v1 )
glProgramUniform2uiv( program , location , count , value )
glProgramUniform3f( program , location , v0 , v1 , v2 )
glProgramUniform3fv( program , location , count , value )
glProgramUniform3i( program , location , v0 , v1 , v2 )
glProgramUniform3iv( program , location , count , value )
glProgramUniform3ui( program , location , v0 , v1 , v2 )
glProgramUniform3uiv( program , location , count , value )
glProgramUniform4f( program , location , v0 , v1 , v2 , v3 )
glProgramUniform4fv( program , location , count , value )
glProgramUniform4i( program , location , v0 , v1 , v2 , v3 )
glProgramUniform4iv( program , location , count , value )
glProgramUniform4ui( program , location , v0 , v1 , v2 , v3 )
glProgramUniform4uiv( program , location , count , value )
glProgramUniformMatrix2fv( program , location , count , transpose , value )
glProgramUniformMatrix2x3fv( program , location , count , transpose , value )
glProgramUniformMatrix2x4fv( program , location , count , transpose , value )
glProgramUniformMatrix3fv( program , location , count , transpose , value )
glProgramUniformMatrix3x2fv( program , location , count , transpose , value )
glProgramUniformMatrix3x4fv( program , location , count , transpose , value )
glProgramUniformMatrix4fv( program , location , count , transpose , value )
glProgramUniformMatrix4x2fv( program , location , count , transpose , value )
glProgramUniformMatrix4x3fv( program , location , count , transpose , value )
glScissorArrayv( first , count , v )
glScissorIndexed( index , left , bottom , width , height )
glScissorIndexedv( index , v )
glShaderBinary( count , shaders , binaryformat , binary , length )
glUseProgramStages( pipeline , stages , program )
glVertexAttribL1d( index , x )
glVertexAttribL1dv( index , v )
glVertexAttribL2d( index , x , y )
glVertexAttribL2dv( index , v )
glVertexAttribL3d( index , x , y , z )
glVertexAttribL3dv( index , v )
glVertexAttribL4d( index , x , y , z , w )
glVertexAttribL4dv( index , v )
glVertexAttribLPointer( index , size , type , stride , pointer )
glViewportArrayv( first , count , v )
glViewportIndexedf( index , x , y , w , h )
glViewportIndexedfv( index , v )

Constants

GL_ACTIVE_PROGRAM (33369)
GL_ALL_SHADER_BITS (4294967295)
GL_FIXED (5132)
GL_FRAGMENT_SHADER_BIT (2)
GL_GEOMETRY_SHADER_BIT (4)
GL_HIGH_FLOAT (36338)
GL_HIGH_INT (36341)
GL_IMPLEMENTATION_COLOR_READ_FORMAT (35739)
GL_IMPLEMENTATION_COLOR_READ_TYPE (35738)
GL_LAYER_PROVOKING_VERTEX (33374)
GL_LOW_FLOAT (36336)
GL_LOW_INT (36339)
GL_MAX_FRAGMENT_UNIFORM_VECTORS (36349)
GL_MAX_VARYING_VECTORS (36348)
GL_MAX_VERTEX_UNIFORM_VECTORS (36347)
GL_MAX_VIEWPORTS (33371)
GL_MEDIUM_FLOAT (36337)
GL_MEDIUM_INT (36340)
GL_NUM_PROGRAM_BINARY_FORMATS (34814)
GL_NUM_SHADER_BINARY_FORMATS (36345)
GL_PROGRAM_BINARY_FORMATS (34815)
GL_PROGRAM_BINARY_LENGTH (34625)
GL_PROGRAM_BINARY_RETRIEVABLE_HINT (33367)
GL_PROGRAM_PIPELINE_BINDING (33370)
GL_PROGRAM_SEPARABLE (33368)
GL_RGB565 (36194)
GL_SHADER_BINARY_FORMATS (36344)
GL_SHADER_COMPILER (36346)
GL_TESS_CONTROL_SHADER_BIT (8)
GL_TESS_EVALUATION_SHADER_BIT (16)
GL_UNDEFINED_VERTEX (33376)
GL_VERTEX_SHADER_BIT (1)
GL_VIEWPORT_BOUNDS_RANGE (33373)
GL_VIEWPORT_INDEX_PROVOKING_VERTEX (33375)
GL_VIEWPORT_SUBPIXEL_BITS (33372)