glCreateShaderProgram

create a stand-alone program from an array of null-terminated source code strings

Signature

glCreateShaderProgramv( GLenum ( type ) , GLsizei ( count ) , const char **( strings ) )-> GLuint
glCreateShaderProgramv( type , count , strings ) -> <class 'ctypes.c_uint'>

Parameters

VariablesDescription
type
Specifies the type of shader to create.
count
Specifies the number of source code strings in the array strings .
strings
Specifies the address of an array of pointers to source code strings from which to create the program object.