Signature
glGetShaderPrecisionFormat(
GLenum (
shaderType
)
,
GLenum (
precisionType
)
,
GLint *(
range
)
,
GLint *(
precision
)
)-> void
glGetShaderPrecisionFormat(
shadertype
,
precisiontype
,
range
,
precision
)
Provides range and precision if not provided, returns (range,precision)
Parameters
Variables | Description |
---|---|
shaderType |
Specifies the type of shader whose precision to query.
shaderType
must be
GL_VERTEX_SHADER
or
GL_FRAGMENT_SHADER
.
|
precisionType |
Specifies the numeric format whose precision and range to query.
|
range |
Specifies the address of array of two integers into which encodings of the implementation's
numeric range are returned.
|
precision |
Specifies the address of an integer into which the numeric precision of the implementation
is written.
|
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glGetShaderPrecisionFormat