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glDepthRangeIndexed
specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
Signature
glDepthRangeIndexed
(
GLuint (
index
) ,
GLdouble (
nearVal
) ,
GLdouble (
farVal
)
)-> void
glDepthRangeIndexed
(
index
,
n
,
f
)
Parameters
Variables
Description
index
Specifies the index of the viewport whose depth range to update.
nearVal
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
farVal
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
Copyright Notices
This documentation is based on documentation licensed under the
SGI Free Software License B
.