glUseProgramStages

bind stages of a program object to a program pipeline

Signature

glUseProgramStages( GLuint ( pipeline ) , GLbitfield ( stages ) , GLuint ( program ) )-> void
glUseProgramStages( pipeline , stages , program )

Parameters

VariablesDescription
pipeline
Specifies the program pipeline object to which to bind stages from program .
stages
Specifies a set of program stages to bind to the program pipeline object.
program
Specifies the program object containing the shader executables to use in pipeline .