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glDepthRangeArray
specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
Signature
glDepthRangeArray
(
)->
glDepthRangeArrayv
(
GLuint (
first
) ,
GLsizei (
count
) ,
const GLdouble *(
v
)
)-> void
glDepthRangeArrayv
(
first
,
count
,
v
)
Parameters
Variables
Description
first
Specifies the index of the first viewport whose depth range to update.
count
Specifies the number of viewports whose depth range to update.
v
Specifies the address of an array containing the near and far values for the depth range of each modified viewport.
Copyright Notices
This documentation is based on documentation licensed under the
SGI Free Software License B
.