OpenGL.GL.KHR.debug
OpenGL extension KHR.debug
This module customises the behaviour of the
OpenGL.raw.GL.KHR.debug to provide a more
Python-friendly API
Overview (from the spec)
This extension allows the GL to notify applications when various events
occur that may be useful during application development, debugging and
profiling.
These events are represented in the form of enumerable messages with a
human-readable string representation. Examples of debug events include
incorrect use of the GL, warnings of undefined behavior, and performance
warnings.
A message is uniquely identified by a source, a type and an
implementation-dependent ID within the source and type pair.
A message's source identifies the origin of the message and can either
describe components of the GL, the window system, third-party external
sources such as external debuggers, or even the application itself.
The type of the message roughly identifies the nature of the event that
caused the message. Examples include errors, performance warnings,
warnings about undefined behavior or notifications identifying that the
application is within a specific section of the application code.
A message's ID for a given source and type further distinguishes messages
within namespaces. For example, an error caused by a negative parameter
value or an invalid internal texture format are both errors generated by
the API, but would likely have different message IDs.
Each message is also assigned to a severity level that denotes roughly how
"important" that message is in comparison to other messages across all
sources and types. For example, notification of a GL error would likely
have a higher severity than a performance warning due to redundant state
changes.
Furthermore, every message contains an implementation-dependent string
representation that provides a useful description of the event.
Messages are communicated to the application through an application-
defined callback function that is called by the GL implementation on each
debug message. The motivation for the callback routine is to free
application developers from actively having to query whether a GL error,
or any other debuggable event has happened after each call to a GL
function. With a callback, developers can keep their code free of debug
checks, set breakpoints in the callback function, and only have to react
to messages as they occur. In situations where using a callback is not
possible, a message log is also provided that stores only copies of recent
messages until they are actively queried.
To control the volume of debug output, messages can be disabled either
individually by ID, or entire sets of messages can be turned off based on
combination of source and type, through the entire application code or
only section of the code encapsulated in debug groups. A debug group may
also be used to annotate the command stream using descriptive texts.
This extension also defines debug markers, a mechanism for the OpenGL
application to annotate the command stream with markers for discrete
events.
When profiling or debugging an OpenGL application with a built-in or an
external debugger or profiler, it is difficult to relate the commands
within the command stream to the elements of the scene or parts of the
program code to which they correspond. Debug markers and debug groups help
obviate this by allowing applications to specify this link. For example, a
debug marker can be used to identify the beginning of a frame in the
command stream and a debug group can encapsulate a specific command stream
to identify a rendering pass. Debug groups also allow control of the debug
outputs volume per section of an application code providing an effective
way to handle the massive amount of debug outputs that drivers can
generate.
Some existing implementations of ARB_debug_output only expose the
ARB_debug_output extension string if the context was created with the
debug flag {GLX|WGL}_CONTEXT_DEBUG_BIT_ARB as specified in
{GLX|WGL}_ARB_create_context. The behavior is not obvious when the
functionality is brought into the OpenGL core specification because the
extension string and function entry points must always exist.
This extension modifies the existing ARB_debug_output extension to allow
implementations to always have an empty message log. The specific messages
written to the message log or callback routines are already implementation
defined, so this specification simply makes it explicit that it's fine for
there to be zero messages generated, even when a GL error occurs, which is
useful if the context is non-debug.
Debug output can be enabled and disabled by changing the DEBUG_OUTPUT
state. It is implementation defined how much debug output is generated if
the context was created without the CONTEXT_DEBUG_BIT set. This is a new
query bit added to the existing GL_CONTEXT_FLAGS state to specify whether
the context was created with debug enabled.
Finally, this extension defines a mechanism for OpenGL applications to
label their objects (textures, buffers, shaders, etc.) with a descriptive
string.
When profiling or debugging an OpenGL application within an external or
built-in (debut output API) debugger or profiler it is difficult to
identify objects from their object names (integers).
Even when the object itself is viewed it can be problematic to
differentiate between similar objects. Attaching a descriptive string, a
label, to an object obviates this difficulty.
The intended purpose of this extension is purely to improve the user
experience within OpenGL development tools and application built-in
profilers and debuggers. This extension typically improves OpenGL
programmers efficiency by allowing them to instantly detect issues and the
reason for these issues giving him more time to focus on adding new
features to an OpenGL application.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/KHR/debug.txt
Functions
glGetDebugMessageLog(
count
,
bufSize
,
sources
,
types
,
ids
,
severities
,
lengths
,
messageLog
)
-> <class 'ctypes.c_uint'>
Constants
GL_BUFFER (33504)
GL_BUFFER_KHR (33504)
GL_CONTEXT_FLAG_DEBUG_BIT (2)
GL_CONTEXT_FLAG_DEBUG_BIT_KHR (2)
GL_DEBUG_CALLBACK_FUNCTION (33348)
GL_DEBUG_CALLBACK_FUNCTION_KHR (33348)
GL_DEBUG_CALLBACK_USER_PARAM (33349)
GL_DEBUG_CALLBACK_USER_PARAM_KHR (33349)
GL_DEBUG_GROUP_STACK_DEPTH (33389)
GL_DEBUG_GROUP_STACK_DEPTH_KHR (33389)
GL_DEBUG_LOGGED_MESSAGES (37189)
GL_DEBUG_LOGGED_MESSAGES_KHR (37189)
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (33347)
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR (33347)
GL_DEBUG_OUTPUT (37600)
GL_DEBUG_OUTPUT_KHR (37600)
GL_DEBUG_OUTPUT_SYNCHRONOUS (33346)
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR (33346)
GL_DEBUG_SEVERITY_HIGH (37190)
GL_DEBUG_SEVERITY_HIGH_KHR (37190)
GL_DEBUG_SEVERITY_LOW (37192)
GL_DEBUG_SEVERITY_LOW_KHR (37192)
GL_DEBUG_SEVERITY_MEDIUM (37191)
GL_DEBUG_SEVERITY_MEDIUM_KHR (37191)
GL_DEBUG_SEVERITY_NOTIFICATION (33387)
GL_DEBUG_SEVERITY_NOTIFICATION_KHR (33387)
GL_DEBUG_SOURCE_API (33350)
GL_DEBUG_SOURCE_API_KHR (33350)
GL_DEBUG_SOURCE_APPLICATION (33354)
GL_DEBUG_SOURCE_APPLICATION_KHR (33354)
GL_DEBUG_SOURCE_OTHER (33355)
GL_DEBUG_SOURCE_OTHER_KHR (33355)
GL_DEBUG_SOURCE_SHADER_COMPILER (33352)
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR (33352)
GL_DEBUG_SOURCE_THIRD_PARTY (33353)
GL_DEBUG_SOURCE_THIRD_PARTY_KHR (33353)
GL_DEBUG_SOURCE_WINDOW_SYSTEM (33351)
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR (33351)
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR (33357)
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR (33357)
GL_DEBUG_TYPE_ERROR (33356)
GL_DEBUG_TYPE_ERROR_KHR (33356)
GL_DEBUG_TYPE_MARKER (33384)
GL_DEBUG_TYPE_MARKER_KHR (33384)
GL_DEBUG_TYPE_OTHER (33361)
GL_DEBUG_TYPE_OTHER_KHR (33361)
GL_DEBUG_TYPE_PERFORMANCE (33360)
GL_DEBUG_TYPE_PERFORMANCE_KHR (33360)
GL_DEBUG_TYPE_POP_GROUP (33386)
GL_DEBUG_TYPE_POP_GROUP_KHR (33386)
GL_DEBUG_TYPE_PORTABILITY (33359)
GL_DEBUG_TYPE_PORTABILITY_KHR (33359)
GL_DEBUG_TYPE_PUSH_GROUP (33385)
GL_DEBUG_TYPE_PUSH_GROUP_KHR (33385)
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR (33358)
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR (33358)
GL_DISPLAY_LIST (33511)
GL_MAX_DEBUG_GROUP_STACK_DEPTH (33388)
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR (33388)
GL_MAX_DEBUG_LOGGED_MESSAGES (37188)
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR (37188)
GL_MAX_DEBUG_MESSAGE_LENGTH (37187)
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR (37187)
GL_MAX_LABEL_LENGTH (33512)
GL_MAX_LABEL_LENGTH_KHR (33512)
GL_PROGRAM (33506)
GL_PROGRAM_KHR (33506)
GL_PROGRAM_PIPELINE (33508)
GL_QUERY (33507)
GL_QUERY_KHR (33507)
GL_SAMPLER (33510)
GL_SAMPLER_KHR (33510)
GL_SHADER (33505)
GL_SHADER_KHR (33505)
GL_STACK_OVERFLOW (1283)
GL_STACK_OVERFLOW_KHR (1283)
GL_STACK_UNDERFLOW (1284)
GL_STACK_UNDERFLOW_KHR (1284)
GL_VERTEX_ARRAY (32884)
GL_VERTEX_ARRAY_KHR (32884)