glPushDebugGroup

push a named debug group into the command stream

Signature

glPushDebugGroup( GLenum ( source ) , GLuint ( id ) , GLsizei ( length ) , const char * ( message ) )-> void
glPushDebugGroup( source , id , length , message )

Parameters

VariablesDescription
source
The source of the debug message.
id
The identifier of the message.
length
The length of the message to be sent to the debug output stream.
message
The a string containing the message to be sent to the debug output stream.