OpenGLContext.scenegraph.imagetexture

ImageTexture and MMImageTexture nodes using PIL

Classes

Mip-mapped version of ImageTexture
Only significant differences are the use of the MMTexture class instead of Texture and the default for minFilter being GL_LINEAR_MIPMAP_NEAREST (which allows you to actually see the effects of mip-mapping).
minFilter
field SFInt32 minFilter GL_LINEAR_MIPMAP_NEA