OpenGLContext.events.timeevents

Events relating to time and timers

Classes

Event generated when the internal time reaches cycle boundary
This event is generated: * when an InternalTime reaches a cycle boundary which does not cause a StopEvent (i.e. when the InternalTime continues past a cycle boundary)
If the InternalTime generates fractional events, then a fractional event will be generated at the same time as the CycleEvent
Event generated when the InternalTime changes time fraction
FractionalEvents are only generated when the InternalTime's discreteOnly attribute is false.
This event is generated: * when InternalTime.poll is called * when InternalTime.stop is called
Note: This is the only non-discrete event at the moment
Event generated when the internal time is paused
This event is generated: * when InternalTime.pause is called
Event generated when the internal time is resumed
This event is generated: * when InternalTime.resume is called
Event generated when the internal time is started
This event is generated: when InternalTime.start is called
Event generated when the internal time stops
This event is generated: * when InternalTime.stop is called * when a non-repeating InternalTime reaches the end of the cycle (natural finish) * when a repeating, but count-limited InternalTime reaches the end of its last cycle.
If the InternalTime generates fractional events, then a fractional event will be generated at the same time as the StopEvent