OpenGL.GL.ARB.multi_bind

OpenGL extension ARB.multi_bind
This module customises the behaviour of the OpenGL.raw.GL.ARB.multi_bind to provide a more Python-friendly API
Overview (from the spec)
This extension provides a new set of commands allowing applications to bind or unbind a set of objects in a single call, instead of requiring a separate call for each bind or unbind operation. Using a single command allows OpenGL implementations to amortize function call, name space lookup, and potential locking overhead over multiple bind or unbind operations. The rendering loops of graphics applications frequently switch between different states, binding different sets of resources, including texture objects, sampler objects, textures for image loads and stores, uniform buffers, and vertex buffers; this extension provides "multi-bind" entry points for all of these object types.
Each command in this extension includes a <first> and <count> parameter, specifying a continguous range of binding points to update, as well as an array of <count> object names specifying the objects to bind. Unlike single bind commands, multi-bind commands can be used only to bind or unbind existing objects. Passing a previously unused object name (generated or not) results in an error and does not create a new object. For binding points with associated data (e.g., ranges of a buffer), separate arrays are used to pass the associated data for each binding point. Passing zero values in the array of object names removes the object bound to the current bounding point. Additionally, if NULL is passed as the array of objects, objects bound to the entire range of binding points are unbound, as though the caller passed an array of zeroes.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/multi_bind.txt

Functions

glBindBuffersBase( target , first , count , buffers )
glBindBuffersRange( target , first , count , buffers , offsets , sizes )
glBindImageTextures( first , count , textures )
glBindSamplers( first , count , samplers )
glBindTextures( first , count , textures )
glBindVertexBuffers( first , count , buffers , offsets , strides )