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glBindTextures
bind one or more named textures to a sequence of consecutive texture units
Signature
glBindTextures
(
GLuint (
first
) ,
GLsizei (
count
) ,
const GLuint *(
textures
)
)-> void
glBindTexture
(
target
,
texture
)
glBindTextures
(
first
,
count
,
textures
)
Parameters
Variables
Description
first
Specifies the first texture unit to which a texture is to be bound.
count
Specifies the number of textures to bind.
textures
Specifies the address of an array of names of existing texture objects.
Copyright Notices
This documentation is based on documentation licensed under the
SGI Free Software License B
.