vrml.nodepath
Representation and manipulation of scenegraph paths
Classes
Path within a scenegraph from root to particular node
Has minimal operations, most high-level functionality is
provided by sub-classes such as vrml.vrml97.nodepath and
OpenGLContext.scenegraph.nodepath
Node path that uses weak-references to nodes
You hold strong references to these paths, then
wrap all uses of them with checks for
weakref.ReferenceError to check for dead paths.