OpenGLContext.scenegraph.text.fontstyle3d

FontStyle extensions for OpenGLContext

Classes

class Font( Node ):
Storage for a precompiled Font
glyphs
exposedField MFNode glyphs []
style
exposedField SFNode SFNode None
FontStyle with ability to specify geometry format
format
exposedField SFString format solid
FontStyle with ability to specify 3D extrusion properties
quality
exposedField SFInt32 quality 3
renderBack
exposedField SFBool renderBack 0
renderFront
exposedField SFBool renderFront 1
renderSides
exposedField SFBool renderSides 0
thickness
exposedField SFFloat thickness 0.0
class Glyph( Node ):
Storage for a glyph's data
class Glyph3D( Glyph ):
Storage for a 3D glyph's data
character
exposedField SFString character
contours
exposedField MFVec2f contours []
height
exposedField SFFloat height 0.0
outlines
exposedField MFVec2f outlines []
width
exposedField SFFloat width 0.0
Storage for contour's extrusion-data for a SolidGlyph3D
normals
exposedField MFVec2f normals []
points
exposedField MFVec2f points []
Storage for face-tessellation-data for a SolidGlyph3D
geometryType
exposedField SFString geometryType GL_TRIANGLES
vertices
exposedField MFVec2f vertices []
Storage for a solid 3D glyph's data
extrusionData
exposedField MFNode extrusionData []
tessellationData
exposedField MFNode tessellationData []