OpenGLContext.scenegraph.cubebackground
Panoramic image-cube Background node
Classes
class _CubeBackground(
object
):
back
exposedField SFNode SFNode <class 'OpenGLContex
backUrl
exposedField MFString backUrl []
bottom
exposedField SFNode SFNode <class 'OpenGLContex
bottomUrl
exposedField MFString bottomUrl []
bound
exposedField SFBool bound 0
front
exposedField SFNode SFNode <class 'OpenGLContex
frontUrl
exposedField MFString frontUrl []
left
exposedField SFNode SFNode <class 'OpenGLContex
leftUrl
exposedField MFString leftUrl []
right
exposedField SFNode SFNode <class 'OpenGLContex
rightUrl
exposedField MFString rightUrl []
top
exposedField SFNode SFNode <class 'OpenGLContex
topUrl
exposedField MFString topUrl []
Image-cube Background node
The CubeBackground node implements 1/2 of the VRML97
background node, particularly the image-cube
functionality represented by the rightUrl, topUrl,
backUrl, leftUrl, frontUrl, and bottomUrl fields.
Fields of note within the CubeBackground object:
back, front, left, right, top, bottom -- texture
objects applied to the geometry of the cube.
Any node which supports the texture API
should work for these attributes
backUrl, frontUrl, leftUrl, rightUrl, topUrl,
bottomUrl -- texture urls (MFStrings) used to
load the images above
Note: the common practice in 3DSMax for creating
a cubic environment map produces useful
background images, but it is often necessary to
swap left and right images to work with the
VRML 97 system.