OpenGLContext.scenegraph.background

VRML97 Background node, with image cube and gradient sphere

Classes

VRML97-style background node
The Background node is a rather involved node, there are to major sub-categories of functionality: CubeBackground -- panoramic image-cube background SphereBackground -- gradient sphere background
OpenGLContext separates at these two types of functionality into super-classes of the Background node which may be used individually.
OpenGLContext also allows for transparent images in the CubeBackground attributes, which allows the gradient sphere behind the images.
Note: To be closer to VRML97, the Background node actually uses different fields for the right, top, bottom, etceteras fields than those used by the cubebackground Node. Each storage name is prefixed with a ' '. This should have the effect of not linearising these values to VRML97.
back
exposedField SFNode SFNode <class 'OpenGLContex
bottom
exposedField SFNode SFNode <class 'OpenGLContex
front
exposedField SFNode SFNode <class 'OpenGLContex
left
exposedField SFNode SFNode <class 'OpenGLContex
right
exposedField SFNode SFNode <class 'OpenGLContex
top
exposedField SFNode SFNode <class 'OpenGLContex