OpenGLContext.browser.interactivity

Interactivity in VRML contexts
What I would like to do is create a mechanism for binding python actions to a particular prototype without requiring explicit subclassing within the python class. Something like:
8< ________ somefile.wrl ____ #VRML V2.0 utf8
PROTO TestNode exposedField SFVec3f position 0,0,0 { Shape { geometry Sphere {} appearance Appearance { material DEF Material Material{}}} }
8< __________ regnode.py ____