OpenGLContext.browser.interactivity
Interactivity in VRML contexts
What I would like to do is create a mechanism
for binding python actions to a particular prototype
without requiring explicit subclassing within the
python class. Something like:
8< ________ somefile.wrl ____
#VRML V2.0 utf8
PROTO TestNode
exposedField SFVec3f position 0,0,0
{
Shape { geometry Sphere {} appearance Appearance { material DEF Material Material{}}}
}
8< __________ regnode.py ____