OpenGL.GL.ARB.texture_storage_multisample
OpenGL extension ARB.texture_storage_multisample
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_storage_multisample to provide a more
Python-friendly API
Overview (from the spec)
The ARB_texture_storage extension and OpenGL 4.2 introduced the concept
of immutable texture objects. With these objects, once their data store
has been sized and allocated, it could not be resized for the lifetime
of the objects (although its content could be updated). OpenGL
implementations may be able to take advantage of the knowledge that the
underlying data store of certain objects cannot be deleted or otherwise
reallocated without destruction of the whole object (normally, a much
heavier weight and less frequent operation). Immutable storage
for all types of textures besides multisample and buffer textures was
introduced by ARB_texture_storage. For completeness, this extension
introduces immutable storage for multisampled textures.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt
Functions
glTexStorage2DMultisample(
target
,
samples
,
internalformat
,
width
,
height
,
fixedsamplelocations
)
glTexStorage3DMultisample(
target
,
samples
,
internalformat
,
width
,
height
,
depth
,
fixedsamplelocations
)