Signature
glTexStorage3DMultisample(
GLenum (
target
)
,
GLsizei (
samples
)
,
GLenum (
internalformat
)
,
GLsizei (
width
)
,
GLsizei (
height
)
,
GLsizei (
depth
)
,
GLboolean (
fixedsamplelocations
)
)-> void
glTexStorage3DMultisample(
target
,
samples
,
internalformat
,
width
,
height
,
depth
,
fixedsamplelocations
)
Parameters
Variables | Description |
---|---|
target |
Specify the target of the operation.
target
must be
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
or
GL_PROXY_TEXTURE_2D_MULTISAMPLE_MULTISAMPLE
.
|
samples |
Specify the number of samples in the texture.
|
internalformat |
Specifies the sized internal format to be used to store texture image data.
|
width |
Specifies the width of the texture, in texels.
|
height |
Specifies the height of the texture, in texels.
|
depth |
Specifies the depth of the texture, in layers.
|
fixedsamplelocations |
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
depend on the internal format or size of the image.
|