OpenGL.GL.ARB.texture_buffer_range

OpenGL extension ARB.texture_buffer_range
This module customises the behaviour of the OpenGL.raw.GL.ARB.texture_buffer_range to provide a more Python-friendly API
Overview (from the spec)
ARB_texture_buffer_object (which was promoted to core in OpenGL 3.1) introduced the ability to attach the data store of a buffer object to a buffer texture and access it from shaders. The extension only allows the entire store of the buffer object to the texture. This extension expands on this and allows a sub-range of the buffer's data store to be attached to a texture. This can be used, for example, to allow multiple buffer textures to be backed by independent sub-ranges of the same buffer object, or for different sub-ranges of a single buffer object to be used for different purposes.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt

Functions

glTexBufferRange( target , internalformat , buffer , offset , size )

Constants

GL_TEXTURE_BUFFER_OFFSET (37277)
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT (37279)
GL_TEXTURE_BUFFER_SIZE (37278)