target
|
Specifies which texture is to be obtained.
GL_TEXTURE_1D
,
GL_TEXTURE_2D
,
GL_TEXTURE_3D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, and
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
are accepted.
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