glBindBufferBase

bind a buffer object to an indexed buffer target

Signature

glBindBufferBase( GLenum ( target ) , GLuint ( index ) , GLuint ( buffer ) )-> void
glBindBufferBase( target , index , buffer )

Parameters

VariablesDescription
target
Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER , GL_TRANSFORM_FEEDBACK_BUFFER , GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER .
index
Specify the index of the binding point within the array specified by target .
buffer
The name of a buffer object to bind to the specified binding point.