glBeginConditionalRender

start conditional rendering

Signature

glBeginConditionalRender( GLuint ( id ) , GLenum ( mode ) )-> void
glBeginConditionalRender( id , mode )
glEndConditionalRender( void )-> void
glEndConditionalRender( )

Parameters

VariablesDescription
id
Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
mode
Specifies how glBeginConditionalRender interprets the results of the occlusion query.