OpenGL extension EXT.draw_instanced
This module customises the behaviour of the OpenGL.raw.GL.EXT.draw_instanced to provide a more Python-friendly API
Overview (from the spec)
This extension provides the means to render multiple instances of an object with a single draw call, and an "instance ID" variable which can be used by the vertex program to compute per-instance values, typically an object's transform.
The official definition of this extension is available here:
Return boolean indicating whether this extension is available