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OpenGL. GL. ARB. explicit_attrib_location
OpenGL extension ARB.explicit_attrib_location
This module customises the behaviour of the
OpenGL.raw.GL.ARB.explicit_attrib_location to provide a more
Python-friendly API
Overview (from the spec)
This extension provides a method to pre-assign attribute locations to
named vertex shader inputs and color numbers to named fragment shader
outputs. This allows applications to globally assign a particular
semantic meaning, such as diffuse color or vertex normal, to a particular
attribute location without knowing how that attribute will be named in any
particular shader.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt
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