OpenGL.GL.ARB.base_instance

OpenGL extension ARB.base_instance
This module customises the behaviour of the OpenGL.raw.GL.ARB.base_instance to provide a more Python-friendly API
Overview (from the spec)
This extension allows the offset within buffer objects used for instanced rendering to be specified. This is congruent with the <first> parameter in glDrawArrays and the <basevertex> parameter in glDrawElements. When instanced rendering is performed (for example, through glDrawArraysInstanced), instanced vertex attributes whose vertex attribute divisors are non-zero are fetched from enabled vertex arrays per-instance rather than per-vertex. However, in unextended OpenGL, there is no way to define the offset into those arrays from which the attributes are fetched. This extension adds that offset in the form of a <basevertex> parameter to several new procedures.
The <basevertex> parameter is added to the index of the array element, after division by the vertex attribute divisor. This allows several sets of instanced vertex attribute data to be stored in a single vertex array, and the base offset of that data to be specified for each draw. Further, this extension exposes the <basevertex> parameter as the final and previously undefined structure member of the draw-indirect data structure.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/base_instance.txt

Functions

glDrawArraysInstancedBaseInstance( mode , first , count , instancecount , baseinstance )
glDrawElementsInstancedBaseInstance( mode , count , type , indices , instancecount , baseinstance )
glDrawElementsInstancedBaseVertexBaseInstance( mode , count , type , indices , instancecount , basevertex , baseinstance )