OpenGLContext.scenegraph.vertex
Low-level holder for vertex information
Classes
Holds a single vertex during operations
    which tend to mess up vertex indexing and so
    prefer to have atomic objects for manipulation.
                    color
                
                    coordIndex
                
                    indexKey
                
                    metaIndex
                
                    normal
                
                    point
                
                    textureCoordinate
                
                    
    
        __init__( 
    
            self
        ,
    
            point
         = (0, 0, 0)
        ,
    
            color
         = None
        ,
    
            normal
         = None
        ,
    
            textureCoordinate
         = None
        ,
    
            metaIndex
         = -1
        ,
    
            coordIndex
         = -1
        ,
    
            indexKey
         = None
    
 )
        
	
	
                    
                    
            Initialize the Vertex
	- point
- three-dimensional coordinate
- color
- optional three-float color
- normal
- optional three-dimensional normalized vector
- textureCoordinate
- optional two-dimensional texture coordinate
- metaIndex
- optional integer index into the source index array (i.e. coordIndex[metaIndex], colorIndex[metaIndex],... is the index which produced the vertex.