OpenGLContext.scenegraph.texturetransform
VRML97-style TextureTransform node
Classes
class TextureTransform(
TextureTransform
):
Texture-transformation node based on the VRML node
A texture transform should be applied within a block
that switches to texture-transform mode first, applies
the change, then switches back. You should then pop
the texture-transform stack when you're done.