OpenGLContext.scenegraph.mouseover

Simple node for constructing mouse-over functionality

Classes

Simple node for constructing mouse-over functionality
Give it two values for whichChoice and the first will be displayed by default, until the mouse moves over it, at which point the second will be displayed.
Generally assumes that you've got two objects of the same size, otherwise the objects will flash in and out as the mouse leaves the object when the different shape appears.
whichChoice
exposedField SFInt32 whichChoice 0