OpenGLContext.scenegraph.box
Box node for use in geometry attribute of Shapes
Functions
Classes
Simple Box object of given size centered about local origin
The Box geometry node can be used in the geometry
field of a Shape node to be displayed. Use Transform
nodes to position the box within the world.
The Box includes texture coordinates and normals.
Attributes of note within the Box object:
- size
- x,y,z tuple giving the size of the box
- listID
- used internally to store the display list used to display the box during rendering