OpenGLContext.scenegraph.appearance

Appearance node based on VRML 97 model

Classes

Specifies visual properties for geometry
The appearance node specifies a set of appearance properties to be applied to some number of geometry objects. The Appearance node should be managed by a surrounding Shape node which binds the Appearance to the appropriate geometry. Note that multiple Shape nodes are likely to use the same Appearance node.
There are three attributes of note within the appearance object:
material
Material node specifying rendering properties for the surface that affect the lighting model and transparency of the object. If None, an un-lit material (emissive color == 1.0) is used by default.
texture
Image)Texture node specifying a 2-D texture to apply to the geometry. If None, no texture is applied.
textureTransform
Apply a 2-D transform to texture coordinates before texturing.