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OpenGLContext
OpenGLContext.resources
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OpenGLContext.resources.available_contexts_txt
OpenGLContext.resources.context_icon_png
OpenGLContext.resources.context_icon_small_png
OpenGLContext.resources.directlight_frag
OpenGLContext.resources.disk_icon_hi_png
OpenGLContext.resources.disk_icon_png
OpenGLContext.resources.green_arrow_right_png
OpenGLContext.resources.legacy_lighting_vert_txt
OpenGLContext.resources.lights_vert_txt
OpenGLContext.resources.phongprecalc_vert
OpenGLContext.resources.phongweights_frag
OpenGLContext.resources.pygame_icon_png
OpenGLContext.resources.red_arrow_right_png
OpenGLContext.resources.simpleshader_frag_txt
OpenGLContext.resources.simpleshader_vert_txt
Design-time __init__.py for resourcepackage
This is the scanning version of __init__.py for your resource modules. You replace it with a blank or doc-only init when ready to release.